107,011 Commits over 3,836 Days - 1.16cph!
Removed placeholder "beds must be placed further than 250m away"
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
Increase underlay image alpha
Fixed layout of arrows & fixed clicking on icons changing background image
Merge from rail_network_4
Another NRE edge case fix
Merge from terrain_anchor_radius
A batch of cliff gap fixes.
merge from /main/hardcore
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merge from combatlog_improvement
Updated LOD4 for the reclaim terminal
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Merge from main -> furnace_ui_rework
Merge from main -> cached_server_browser
Merge from main -> hardcore
Merge from main -> combatlog_improvement
Stop moving/rotating the ferry if it reached its target position
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
Prevent incorrect decay calculation if global.SprayDuration is set to 0
FIx avatar switcher cancelling the current animation
Added AvatarSwitcher state machine component that switches the avatar of an animator when the state machine enters that state
SetHorseBreed now only requires admin (was developer only)
Add global.consolescale to change the font size in the console window
Don't allow sell order listings of genetic clones for multiple items, clones must be listed for a price per unit
example: listing 6 clones for a price of 6 wood = not allowed
listing 1 clone for 1 wood = allowed, and player can still purchase all 6 clones in one transaction
Add global.ClearSpraysAtPositionInRadius to remove sprays via Rcon
Last few effects & related files
Add global.useSingleItemPickupNotice (defaults to true), uses a single item pickup notice and upates it with the amount collected if multiple resources are picked up quickly (should improve performance when using rapid collection tools like the jackhammer)
Added LODs For Reclaim Terminal
Merge from precision_fixes
Fix for shadows flickering when far away from the origin.