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107,051 Commits over 3,836 Days - 1.16cph!

3 Years Ago
Updated mesh / material
3 Years Ago
Wake buoyancy as soon as RB wakes.
3 Years Ago
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3 Years Ago
Fixed postfx volumes (nvg issue)
3 Years Ago
Merge from repairbench_redirect
3 Years Ago
Rebalanced garland protection - no longer takes multiple rocket hits
3 Years Ago
Merge from io_decay
3 Years Ago
network++
3 Years Ago
Merge MagnetCraneUpdates -> Main. Includes various changes to the junkyard crane.
3 Years Ago
Fixed client compile
3 Years Ago
Magnet crane audio now stops running when the crane is inactive
3 Years Ago
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node This will give 1-5 less resources per node (eg. Jackhammering a stone ore node with pure ore tea active will now give 1500 stone per node instead of 1501-1505)
3 Years Ago
Modular cars take 4x as long to decay by default (ModularCar.outsidedecayminutes 216->864)
3 Years Ago
If a belt item is equipped when opening the inventory that item will be automatically selected
3 Years Ago
Removed slot 8 input bind (can't equip anything in slot 8) Renamed slot 7 bind to "Holster item", deselects whatever you have equipped (bound to the 7 key by default) Update options menu with updated binds
3 Years Ago
Merge from main
3 Years Ago
Magnet crane exhaust goes more when the player is using movement controls
3 Years Ago
Magnet crane stability work. Less wobbly/floaty feeling.
3 Years Ago
Merge from attire_full_inventory_fix
3 Years Ago
Prevent magnet crane magnet from getting close enough to the driver to hurt them (modified the animator to only let it move 90% of the way to minimum)
3 Years Ago
Post splat sculpts on east coast + lighthouse fixes for new cliffs
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
Environment quality update / Made BuildingDark volume slightly darker
3 Years Ago
Supermarket lighting tweaks and fixes scene2prefab
3 Years Ago
spacesuit WM setup
3 Years Ago
Launchsite scene2prefab
3 Years Ago
Small adjustments to light prefabs used in the rocket factory and office buildings Set office environment volumes to BuildingVeryDark Replaced old portacabin prefabs used in the launch site with updated meshes
3 Years Ago
Fixed some issue with tess
3 Years Ago
merge from wm_item_updates
3 Years Ago
Rocket building windows prefab update
3 Years Ago
fixed beancan
3 Years Ago
Fixed broken floor material on old portacabin meshes
3 Years Ago
restoring subtracted WorldModels
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Tidied up flags, removed unused methods. Steering edit.
3 Years Ago
Merge from main
3 Years Ago
Merge MCUpdatePhysics2-> MagnetCraneUpdates
3 Years Ago
Magnet Crane can no longer drive underwater
3 Years Ago
Magnet crane physics overhaul. Now uses the CarPhysics class. CarPhysics now supports "tank controls".
3 Years Ago
Potential fix for attire items being lost in some cases when equipping/unequipping with a full inventory
3 Years Ago
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3 Years Ago
Merge from misc_optimisations2
3 Years Ago
Return to old wheelcollider settings for now
3 Years Ago
Merge from snowmobile
3 Years Ago
Fixed some car seats being incorrectly marked as first person with arms (prefab variants) Fixed a bone position issue on legs mesh when not mounted
3 Years Ago
Wheel friction
3 Years Ago
Wheel collider work