119,992 Commits over 4,018 Days - 1.24cph!
Fix FakePhysicsRope server warning
Merge from vine_integration
Fixed chair.static mount pose
merge from main (not compiling, copypaste conflicts need to be looked at)
Increase brightness of swinging vines to make them pop a bit more
server.spawnVineTrees defaults to true
Adjust dismount points to fix some violations when dismounting
Made a kapok tree material with no wind to apply to the vm
merge from Easter_event_2025
Fixed EggUpdater NRE when disconnecting mid event
more test shelving, wall and floor
Various polish.
Red/blue siren light SSS profiles.
merge from maxauth_clear_fix
merge from maxauth_clear_fix
vending_machine_fridge -> main
vending_machine_fridge -> main
Fixed clear auth interaction not showing up for non-authed players on auto turret and tugboat when max auth was reached (softcore)
SetAuthRadius now works with VehiclePrivilege
Avoid river, lake, swamp, road, rail topology for player spawns
MaterialConfig supports jungle biome
Merge: from parallel_validatemove
- Clearing 2 TODOs
Tests: unit tests
Clean: remove minor TODOs
- append Job to the last burst job without it
- Replace .Add with AddNoResize
Tests: uni tests
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merge from navigationevents_fix
Disabled event system navigation events to fix longstanding issues when playing with a controller plugged in. Character stuck in place after renaming a sleeping bag for example
Added an option in the accessibility settings to enable it back, as it may be required by some accessibility devices
Merge: from main
Tests: none, no conflicts
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Kapok billboard polish / wind setup
Clean: fixing various whitespace issues and unused "using" statements
Tests: compiles in editor
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
ClimateOverlay has jungle biome
conditional_armour_meshes -> main
merge from oldhorse_purge
Performance improvments:
- Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers
- Cache hasClothingUnderNotifier on each wearable item piece
Removed old saddle prefabs
Renamed all RidableHorse2 mentions in the code
Updated battery arcs.
Large battery also has visual state arcs like the medium one.