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110,890 Commits over 3,897 Days - 1.19cph!

10 Days Ago
More dir changes
10 Days Ago
Dir changes, added armour materials
10 Days Ago
Knight armour merges
10 Days Ago
Merge from protobuf_osx_fix
10 Days Ago
Merge from fix_vending_multiplier_widget
10 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
10 Days Ago
Added generate.command so you can just double click rather than running terminal
10 Days Ago
Fixed protobufs not generating on OSX
10 Days Ago
Timeline updates + backups
10 Days Ago
Unsaved
10 Days Ago
Move materials script
10 Days Ago
Both wooden shields now use wooden impact pfx
10 Days Ago
Fixed "ent kill" commands affecting shields
10 Days Ago
Scene backups
10 Days Ago
Horse code cleanup Fixed handbrake not working properly
12 Days Ago
Fixed item store lumberjack prototype pickaxe name
12 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
12 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
12 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
12 Days Ago
merge from indirect instancing
12 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
12 Days Ago
vending_stats_fixes_2 -> main
12 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
12 Days Ago
Codegen
12 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
12 Days Ago
Update codegen exe (merged pooling -> optional field changes)
12 Days Ago
Further work on handling reload state with arrow persistence
12 Days Ago
Fixed battering ram using the wrong head health values
12 Days Ago
battering ram anim upodates
12 Days Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
12 Days Ago
Fixed Single Reload Finish -> idle transfer
12 Days Ago
Fixed deploy -> idle time
12 Days Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
12 Days Ago
merge from primitive
12 Days Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
12 Days Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
12 Days Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
12 Days Ago
Merge from /indirect_instancing
12 Days Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
12 Days Ago
added ao map
12 Days Ago
converted f1 grenade to use specgloss
12 Days Ago
Battering ram scoop damage renderer
12 Days Ago
Reduced blurring when using TAA
12 Days Ago
Merge from black_bg_fix
12 Days Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
12 Days Ago
Merge from main
12 Days Ago
Added jungle ruins stone floor textures
12 Days Ago
Update protobuf codegen exe
12 Days Ago
Battering ram folder cleanup
12 Days Ago
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