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8,740 Commits over 1,705 Days - 0.21cph!

2 Months Ago
Minor texture edit
2 Months Ago
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2 Months Ago
Merge Main -> store-ui
2 Months Ago
Fix NRE if SkinViewer is closed while loading a skin
2 Months Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
2 Months Ago
Merge store-ui -> Main
2 Months Ago
Merge MultiSkinViewer -> store-ui
2 Months Ago
Set up every item pack store page, though many models will need manual tweaks
2 Months Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
2 Months Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
2 Months Ago
Improved item positioning and appearance for the group packs
2 Months Ago
Arctic suit guy stands up straight
2 Months Ago
Merge Main -> MultiSkinViewer
3 Months Ago
Working well on the Arctic page
3 Months Ago
Tidy up
3 Months Ago
Better angle
3 Months Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
3 Months Ago
Ignore zero-volume renderers
3 Months Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
3 Months Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
3 Months Ago
WIP system for showing 3D model icons on the skin pack screens
3 Months Ago
Minor cleanup
3 Months Ago
Remove unused component
3 Months Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
3 Months Ago
Support multiple SkinViewer objects at once
3 Months Ago
Merge from Main
3 Months Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
3 Months Ago
Merge store-ui -> Main
3 Months Ago
Fix bugs with attack heli rocket/flare firing lockouts
3 Months Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
3 Months Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
3 Months Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
3 Months Ago
Kind of got redirect skins working in the 3D viewer, except that some skins have the wrong skin ID in their store info (e.g. the CNY spear is a white CNY lantern). I have a maybe more data-error-proof idea, but committing this version in case I need it.
3 Months Ago
Fixed models that don't have a skin ID not showing up (e.g. the current lantern and spear)
3 Months Ago
Allow skins in the "none" type category (Chinese Lantern is type "none" - previously I'd only seen this for DLC packs).
3 Months Ago
Last of the hackweek work
3 Months Ago
Fixed recipes still sometimes calling for raw meat instead of cooked
3 Months Ago
Check ingredients by item ID
3 Months Ago
When making meals, take stacks into account
3 Months Ago
Fixed missing deer kebabs
3 Months Ago
New system UI
3 Months Ago
New system, combine ingredients button
3 Months Ago
Rethinking. Let's see if we can base things on the existing furnace code again.
3 Months Ago
More button stuff
3 Months Ago
Toggle button UI stuff
3 Months Ago
More icon work
3 Months Ago
Icon button work etc
3 Months Ago
Generate proto
3 Months Ago
Fixed IsSeatClipping direction not being normalised
3 Months Ago
Actually create the meal output items