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110,890 Commits over 3,897 Days - 1.19cph!

8 Days Ago
in-editor carving test setup improvements
8 Days Ago
vertex sharing at generation time
8 Days Ago
primitive -> Aux2
8 Days Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
8 Days Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
8 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
8 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
8 Days Ago
Merge from clean_and_generate_codegen
8 Days Ago
Change reload detection method
8 Days Ago
- Texture Resize Fire Extinguisher
8 Days Ago
-Ballista Texture Resize
Rin
8 Days Ago
Added baseball bat description
8 Days Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
8 Days Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
8 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
8 Days Ago
merge from fix_copy_paste_admin_ddraw -> main
8 Days Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
8 Days Ago
setup detail layer for damage on ram materials
8 Days Ago
merge from fix_io_handle_flickering -> main
8 Days Ago
merge from fix_copy_paste_conditions -> main
8 Days Ago
Fix copy paste not updating conditional models (like roofs)
8 Days Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
8 Days Ago
Reverse fresnel stuff for Dayaan
8 Days Ago
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8 Days Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
8 Days Ago
primitive -> Aux2
9 Days Ago
pre-DX12 shelve
9 Days Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
9 Days Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
9 Days Ago
- Ballista Gibs and material changes
9 Days Ago
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9 Days Ago
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9 Days Ago
Fixed side areas on constructable tower
9 Days Ago
Setup Siege Tower LODs 0-3
9 Days Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
9 Days Ago
Fixed some broken prevent building colliders
9 Days Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
9 Days Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
9 Days Ago
merge from garage_door_collider_optim
9 Days Ago
compile fix
9 Days Ago
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9 Days Ago
Order fix
9 Days Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
9 Days Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
9 Days Ago
3p mini corssbow anims updated
9 Days Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
9 Days Ago
gibs import settings change
9 Days Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
9 Days Ago
-Ballista Gibs
9 Days Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)