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130,546 Commits over 4,140 Days - 1.31cph!

2 Days Ago
wall cabinet not in water check
2 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
2 Days Ago
rhib crane wip textures
2 Days Ago
Updated leather beanbag chair pickup, no longer fabric
2 Days Ago
beanbag crafting pass beanbag volume updates
2 Days Ago
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2 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
2 Days Ago
merge from main
2 Days Ago
Merge from parent
3 Days Ago
More/Backup
3 Days Ago
update deep_sea/portals
3 Days Ago
merge from naval_update -> deep_sea
3 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
3 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
3 Days Ago
Backup
3 Days Ago
merge from ui_mipmap_fixes
3 Days Ago
Tagged more item icons to use the UI mipmap group
3 Days Ago
Null check just in case
3 Days Ago
Fixed mannequin losing its skins
3 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
3 Days Ago
LR and AK can be heard from 500 meters away
3 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
3 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
3 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
3 Days Ago
Added LODs and COL for farm barge kiosk
3 Days Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
3 Days Ago
cineamtic textures for clothing_mannequin and wall cabinet
3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
3 Days Ago
merge compile error fixes to naval update
3 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
3 Days Ago
Fix server restart warning NRE
3 Days Ago
merge from deep_sea/portals -> deep_sea
3 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
3 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
3 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
3 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
3 Days Ago
Force mannequin to always use male body type
3 Days Ago
Move portal teleport code into DeepSeaManager.Portals.cs
3 Days Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
3 Days Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
3 Days Ago
adjusted mannequin collider so it cant put it's arms through walls
3 Days Ago
fix uppercase mannequin prefab paths
3 Days Ago
Disable more burst attributes for place entities offshore
3 Days Ago
merge compile error fixes to aux
3 Days Ago
Update: UsePlayerUpdateJobs 1/2 - for blocking-water parented players, store empty WaterInfo instead of garbage - Expanded TestWaterFactorsConsistency unit test to detect this case Not marking as bugfix as I couldn't cause any bugs by hacking code. Makes BasePlayer.GetWaterFactors consistent with BasePlayer.WaterFactor Tests: ran unit tests
3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
fix compile error
3 Days Ago
merge from decor_lighting_dlc
3 Days Ago
Mannequin can be deployed on tugboat