reporust_rebootcancel

130,718 Commits over 4,232 Days - 1.29cph!

Yesterday
enabled mip streaming on sofa textures
Yesterday
merge from main
Yesterday
added RW to FX balloon string meshes
Yesterday
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
Yesterday
Merge from cardinal_snapped_placement_test
Yesterday
Revert a ddraw debug duration back from my testing.
Yesterday
Merge from deploy_edit
Yesterday
added new rust birthday balloons to crate tools prefab
Yesterday
Cannon animation and viewmodel camera pass
Yesterday
merge from main
Yesterday
Steering wheel material changes
Yesterday
Prefix name change on the steering wheel textures
Yesterday
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
Yesterday
▋▍▊▋█ ▆▋▍▊ ▄▍_▆▍▊▊▉▅_█▋▍▌▅▆_▉▅▋_█▄▅▊▅
Yesterday
merge from puzzlereset_command_improvements
Yesterday
merge from guide_materials_tweaks
Yesterday
merge from techtree_open_default_level
Yesterday
Merge from parent
Yesterday
Merge from foliage_instancing_islands
Yesterday
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
Yesterday
Fixed icons overlapping when using a custom sorter with < 5 items
Yesterday
Merge from parent
Yesterday
Merge from hackweek_boxsorting
Yesterday
Fixed missing power input arrow on storage adaptor
Yesterday
Merge from main
Yesterday
Merge from food_qol
Yesterday
Fix food in a backpack dropped in the snow spoiling
Yesterday
Merge from main
Yesterday
merge from naval_update
Yesterday
Manifest
Yesterday
Codegen
Yesterday
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
Yesterday
Layer change on small ramp to work with projectiles
Yesterday
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
Yesterday
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
Yesterday
Correct serialized terrain size on island prefabs
Yesterday
Removed a log
Yesterday
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
Yesterday
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
Yesterday
Naval + Indirect Instancing smoke test
Yesterday
Also delete some duplicate textures
Yesterday
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
Yesterday
Compile fix
Yesterday
merge from naval_update/deep_sea
Yesterday
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
Yesterday
merge from naval_update/deep_sea
Yesterday
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
2 Days Ago
rhib_fixes -> naval_update
2 Days Ago
Swap drybox to use mailbox sounds
2 Days Ago
▍▄▄ ▊▍▍█▇ ▅▉▄▊▍▍▍ ██▊▄▇▋ ▆▍▆ ▅▉▍▆▇ ▉▉▄▋▋▉▄ ▆▉▌ ▍█▉▉ █▊ ███ ▋▉▄▍, ▋█▄▊ ▅▋▉█▍▅▄ ▊▍▄ ▌▆ █▌▅ ▍▌▅▍▆ ▋▉▉▊▄ ▉█ ▋█▊▆▆▊▌ ▍▉▄█▍▆ - █▍█ ▊▊▆ ▄▍▇▄ ▅▉ ▉▌▍ ▊▆▌ ▇▇▊▆