reporust_rebootcancel

138,487 Commits over 4,505 Days - 1.28cph!

7 Days Ago
adjust door manipulator to connect to powergrid indicator wires
7 Days Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
7 Days Ago
fixed incorrect transform for world model outline on hide_shirt and hide_skirt
7 Days Ago
merge from PlayerMaintainedMonuments
7 Days Ago
Fix pool balls being missing on some clients that come back into range
7 Days Ago
Flare 3p anim update and event change on vm throw
7 Days Ago
merge from storepage_aug26 #2
7 Days Ago
merge from storepage_aug26
7 Days Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
7 Days Ago
Fixed grey backgrounds in builds
7 Days Ago
set layer to World
7 Days Ago
added 30 degree tunnel part made train spawn area go in opposite direction + attached new parts to tunnels
7 Days Ago
setup proper world models for: small rechargable battery, smart alarm, RF Receiver, RF Broadcaster, RF Aerial and storage monitor custom mesh for aerial, collapsed.
7 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
7 Days Ago
Bind dummy buffers when not using RRP to avoid Unity skipping draw calls due to unbound buffers
7 Days Ago
Removing bullet joints from glass ak rig
7 Days Ago
Add ProfilerMarkers to all built-in RRP passes
7 Days Ago
Fix
7 Days Ago
merge from main
7 Days Ago
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
7 Days Ago
merge from game_pack_dlc - updated bar games pack steam icon with final art
7 Days Ago
pooltable_dismount_kill_fix -> main
7 Days Ago
updated bar games pack steam icon
7 Days Ago
Add a ProfilerMarker to every custom RustRenderPass
7 Days Ago
Merge from parent, including post merge fixes.
7 Days Ago
Merge from /industrial_generator_audio_fix
7 Days Ago
Single 50cal viewmodel animations
7 Days Ago
Fixed audio attenuation curves for the industrial large generators
7 Days Ago
small spike trap now uses world model instead of burlap sack
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Merge from main
7 Days Ago
Merge from powergrid/fuse_swap
7 Days Ago
Merge from powergrid/fuse_deterioration
7 Days Ago
Merge from powergrid/wire_auth
7 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
7 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
7 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
7 Days Ago
merge from sculpture_default_invis_fix
Rin
7 Days Ago
merge from sculptures
Rin
7 Days Ago
merge from game_room_dlc
7 Days Ago
Fixed a floating wire in power plant Powerplant S2P
7 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
7 Days Ago
prevernt breaking down stone sculpture
7 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
7 Days Ago
Merge from main
7 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
7 Days Ago
merge from storepage_aug26
7 Days Ago
Bar game branding power of two