reporust_rebootcancel

131,755 Commits over 4,262 Days - 1.29cph!

Yesterday
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
Yesterday
Adjusted random Y max on coconut spawners.
Yesterday
Fixed random Y offset not being enabled on 2
Yesterday
Removed some dupes from deepsea_island_tropical1 prefab
Yesterday
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Yesterday
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Yesterday
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
Yesterday
switched out parent triggers on plank and small_ramp deployables to use delayed exit
Yesterday
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
Yesterday
Fixed waterwell NPC
Yesterday
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
Yesterday
S2P all
Yesterday
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
Yesterday
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
Yesterday
Space LR300 - adjusted worldmodel position, weapon rack pegs
Yesterday
Moved floating rubble in FC1 that prevented boat docking
Yesterday
Added purple light material variant and applied to light props in supplies barge
Yesterday
Merge from naval_update
Yesterday
Merge from naval_update
Yesterday
fixed cover prop on trawler_D shifting locations
Yesterday
Merge from naval_missions
Yesterday
removed rendererbatch from cardboard_boxes set fully - may require S2P
Yesterday
WIP scrap box blockout tests (committing as need to move branches)
Yesterday
smoother stairs movement
Yesterday
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
Yesterday
Merge from naval_update
Yesterday
Fix casino npc not hooked up to vending machine S2P all floating cities
Yesterday
Adjust scale of deep sea ghost ship markers
Yesterday
Fixed warning spam on space LR
Yesterday
Merge from lr_canvas_rework
Yesterday
Hooked up low ammo and burst indicators
Yesterday
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
Yesterday
Remove icons that generated in the main folder
Yesterday
Compile fixes - moved FOV stuff from SERVER to CLIENT
Yesterday
naval_update -> mountedturrets_fixes
Yesterday
Show a toast when trying to reload a turret without any 5.56 in your inventory
Yesterday
Search range changes: Pt boat -> 300 RHIB -> 200
Yesterday
Lerp fov in and out when reloading the turret
Yesterday
Wrap is invisible check in a server block
Yesterday
Tweaked FOV multiplers
Yesterday
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
Yesterday
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
Yesterday
Added PTboat mounted turret dry fire effect
Yesterday
ai_boats_fixes -> naval_update
Yesterday
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
Yesterday
Reduce vine material displacement strength
Yesterday
cannon balance, cannon bunker loot
Yesterday
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
Yesterday
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
Yesterday
Compile fixes (2)