reporust_rebootcancel

133,329 Commits over 4,293 Days - 1.29cph!

3 Days Ago
Merge from kinematic_asleep_magnet
3 Days Ago
Added a new kinematicWhileAsleep option for vehicle settings Enabled for magnet crane
3 Days Ago
add deep sea version for environment volume properties ocean overrides
3 Days Ago
Merge from dropped_item_optim
3 Days Ago
merge from indirect_instancing
3 Days Ago
rebase on main
3 Days Ago
Properly cull underground objects when Indirect Instancing is enabled
3 Days Ago
Progress
3 Days Ago
Rename queue budget
3 Days Ago
Add stressTest_DroppedWeapons, drops the given number of ak's in front of the player, defaults to 500 if nothing is provided Moved DroppedItem.CheckValidPosition into the existing dropped item queue with a 0.05ms budget In theory this should be fine as the raycast goes from the last valid position to the current position, if there's some time between those two events it should resolve itself In a test case of 500 guns this saves about 0.5ms/frame
3 Days Ago
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3 Days Ago
underwater fog lerping respects reflection.forceupdate
3 Days Ago
Fix culling volumes not working with Indirect Instancing by allowing to inject culling decisions from gameplay code. (pre_culled_mask)
3 Days Ago
lightu-up frame setup, including xl and xxl sizes, gibs, collision, needs lods
3 Days Ago
Merge from naval_update
3 Days Ago
Adjust LOD distances on casino structure so that it doesn't get culled before the HLOD kicks in S2P all floating cities
3 Days Ago
Upgrade to Discord social SDK 1.8.13395 Hook up RegisterAuthorizeRequestCallback
3 Days Ago
Don't allow deployable corpses on boat hulls while in edit mode
3 Days Ago
Remove the hardcoded apple image in the fog of war shader if something breaks, will now just show fully occluded Update the death screen if we receive updated fog images from the server
3 Days Ago
ornate frames XL and XXL, tidied up icons, collision, lods, added gibs
3 Days Ago
Refactored code so its more performative, scales better and doesnt contain unnecessary code duplication. Also added a Help string too.
3 Days Ago
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3 Days Ago
50cal_fullammo_spawn -> main
3 Days Ago
Ensure 50 cal turrets start with max ammo
3 Days Ago
rhib_passenger_light_fix -> main
3 Days Ago
NRE fix
3 Days Ago
Ensure only drivers can toggle RHIB lights
3 Days Ago
WIP Painting Line draw tool
3 Days Ago
Update: PersistentObjectWorkQueue now gathers a bit more telemetry - also fixes a potential bug with stale data uploading to our backend (another case in ObjectQueue) There's a bug with it being desynced with the rest of the data (it's called last, but in reality is current), will fix later Tests: none, not done yet
3 Days Ago
Paintable Reactive Target - Updated texture size down from 4K to 2K
3 Days Ago
merge from main/naval_update
3 Days Ago
Try setting ruin door to world layer to fix navmesh bug
3 Days Ago
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
3 Days Ago
merge from deployer_vm_3p_fix
3 Days Ago
Fix building plan appearing untextured in 3rd person when deploying certain items generic_deploy now uses the same setup / viewmodel as the regular planner
3 Days Ago
Reimplement deep water checks in batched buoyancy
3 Days Ago
boat_planner_new_icons -> main
3 Days Ago
Add Lewis's new icons for Boat Building Parts: - Low Wall Barrier - Low Cannon Wall - Low Wall
3 Days Ago
more prefab setup
3 Days Ago
Fixed boat building planner worldmodel showing regular planner on LOD1 and LOD2
3 Days Ago
Update: runtime_profiler - track pre_lateupdate times It's a category with a bunch of unity internal work that can take a non-trivial amount of time. Should make it easier to identify source of degradation. Tests: dryrun of analytics in editor with runtime_profiling 1
3 Days Ago
main -> naval_update
3 Days Ago
deepsea_disable_drone -> main
3 Days Ago
Stop players from being able to attempt to buy from vending machines in the Deepsea This was allowed before - resulting in drones getting stuck at the border
3 Days Ago
Fix island scientists roaming into the water, make sure to use world space position not navmesh space, fix bug where navmesh space was used to check if a position was inside a world volume
3 Days Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
3 Days Ago
Ornate Frame Setup
3 Days Ago
added metal box corpse
3 Days Ago
worldmodel, projectile and entity prefab set up