reporust_rebootcancel

127,818 Commits over 4,201 Days - 1.27cph!

Yesterday
naval_update -> pt_boat_2
Yesterday
PTBoat Scientists can use the rear turret properly
Yesterday
Merge from main
Yesterday
Merge from parent
Yesterday
Missed file
Yesterday
Fix crash
Yesterday
Invert forward support Compile fixes Setup rear turret as inverted forward
Yesterday
Disabled shadow casting on casino ropes
Yesterday
Improvised walkway set optimization. Reduced materials across several objects that used multiple material. On average each of those has been reduced by 1 material per object.
Yesterday
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
Yesterday
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Yesterday
wip parenting changes
Yesterday
Set trees on client to global network = false, doesn't change behavior but reduces confusion when debugging
Yesterday
Fix broken reference to `ServerOnly` GameObject in RealmedRemove on Tropical1 (was correct on other islands) S2P
Yesterday
Add floating city 3 & 4 to monument menu and tropical island 1 - 4
Yesterday
merge from fix_deep_sea_wipe -> naval_update
Yesterday
Switch from List -> HashSet when collecting entities for deletion to avoid having a second ListHashSet<> to check for duplicates try catch deleting the entities so the delete coroutine is less likely to break
Yesterday
Fix fully global networked entities not getting killed when the deep sea wipes
Yesterday
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
Yesterday
Merge: from main
Yesterday
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Yesterday
Update(editor): AnalyticsV2 - emit session start event This is to make validating analytics on the backend easier (as this helps to form a full session) Tests: with logging enabled observed session-start being fired before player_connect for server is sent
Yesterday
Attack update
Yesterday
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Yesterday
Update female torso skin weights to fix neck seam
Yesterday
merge from shorevector_disabled_terrain_fix
Yesterday
rebaked Tropical 3 and 4, slope data was broken
Yesterday
handling disabled terrain properly in shore vector bake
Yesterday
Static string lights optimization / made them all one material and enabled batching
Yesterday
Krieg shotgun viewmodel updates - Deploy into ADS fixed - Timing of reload exit fixed - Fire anims match response time, fire rotation speed increased on cylinder
2 Days Ago
Small boat crane prop LODs and COL, prefab setup
2 Days Ago
Fix chainsaw viewmodel fx not showing up
2 Days Ago
Optimized lanter.static prefab used in monuments and floating city. Disabled shadow casting on the light and created a new opaque material for the glass
2 Days Ago
Disabled all shadow casting lights inside the medical bay tent to help with flickering tarp shadows Removed shadow casting from the static lantern via override in the medical bay tent Fixed a few small bugs in the medical bay
2 Days Ago
Removed deep sea island tree spawning code, not needed anymore
2 Days Ago
Merge from parent
2 Days Ago
merge from deep_sea
2 Days Ago
Added "Cannot build in the deep sea" toast when trying to build in the deep sea
2 Days Ago
Update: AnalyticsV2 - add support for changing upload intervals - made RuntimeProfiler and TickLogger adjust their intervals Tests: enabled runtime profiler and changed interval - confirmed sent when expected
2 Days Ago
Update: AnalyticsV2 - restore gameplay_events upload interval Accidentally submitted while testing it yesterday Tests: none, trivial change
2 Days Ago
corrected buoyancy using almost none of the correct DeepSea data sources for querying wave information
2 Days Ago
more bug fixes on level
2 Days Ago
merge from naval_update
2 Days Ago
merge from deep_seaa
2 Days Ago
Set tropical3 and tropical4 terrain to Terrain layers Rebaked shore vectors and S2P
2 Days Ago
Made a proper material for the sea floor of the deep sea
2 Days Ago
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2 Days Ago
prop fixes
2 Days Ago
merge from naval_update
2 Days Ago
floating city 4 bug fixes