reporust_rebootcancel

140,171 Commits over 4,383 Days - 1.33cph!

Rin
3 Days Ago
merge from bandit_sentry_culling_fix
Rin
3 Days Ago
merge from armored _ladder_hatch_material_fix
3 Days Ago
Add ApplyVertexColorStrength and ApplyVertexAlphaStrength to material property block for hair dye
Rin
3 Days Ago
merge from floating_city_oilrig_leg_fix
Rin
3 Days Ago
merge from ferry_terminal_nets
3 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
3 Days Ago
Hook new navmesh to ghostships and tropical islands
3 Days Ago
Fixed hair caps not working on some player seeds Disabled shadows on midlength hair
3 Days Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
3 Days Ago
Fix client server compile errors
3 Days Ago
Don't reset new speed consistency test params between runs
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
3 Days Ago
Updating skinning for mannequin
3 Days Ago
Rebase on /main
3 Days Ago
Fix missing visual prefab link on reinforced item
3 Days Ago
Subtract mesh changes to prevent conflicts
3 Days Ago
Fix reinforced placement links
3 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
3 Days Ago
exported edited salvaged hammer refresh vm anims
3 Days Ago
Electric Furnace - updated game and workshop models to remove small overlapping parts
3 Days Ago
Remove a rogue closing parenthesis in copypaste reply
3 Days Ago
Merge from main
3 Days Ago
merge from egghunt_top_rewards_fix
3 Days Ago
Fix top egg collector reward being lost when the players inventory is full Fix some pool leaks
3 Days Ago
Electric Furnace - fixes to workshop model
3 Days Ago
increased culling distance for bandit sentry static
3 Days Ago
fixed specular values on oilrig leg baked lod mat
3 Days Ago
S2P all floating cities, to fix a missing material
3 Days Ago
disabled mesh colliders on fishing nets on the ground at Ferry terminal S2P
3 Days Ago
Fixing small back pack LODs having incorrect skinning
3 Days Ago
merge from main
3 Days Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
3 Days Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Rin
3 Days Ago
merge from crypt_skin_fixes
3 Days Ago
Commit changed metas from NukeDistant merge
3 Days Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
3 Days Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
Rin
3 Days Ago
merge from contact_image_rendering_fix
3 Days Ago
Gizmo drawer for hole shapes Fit to mesh function Improve inspector GUI Render in editor for easier testing
3 Days Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
3 Days Ago
Merge from parent
3 Days Ago
Fixed end of tutorial cinematic
3 Days Ago
Better button styling
3 Days Ago
Fix search entry bp bug
3 Days Ago
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once