reporust_rebootcancel

110,890 Commits over 3,897 Days - 1.19cph!

9 Days Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
9 Days Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
9 Days Ago
Ensured constructable entities update state on the serverside as well as the clientside
9 Days Ago
Textures and materials for build stages.
9 Days Ago
Added collider to the little overhang roof beside the window
9 Days Ago
Flip tower orientation whilst placing so it looks away from you
9 Days Ago
Add some randomness to the scientist peek timings
9 Days Ago
Fixed broken constructable entity reference
9 Days Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
9 Days Ago
Fixed broken colliders and positions on siege tower constructable stages
9 Days Ago
Material Update in constructable prefab
9 Days Ago
merge from f1grenadeskinfix
9 Days Ago
Merge from indirect_instancing (and main)
9 Days Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
9 Days Ago
merge from primitive
9 Days Ago
Siege tower constructable gibs
9 Days Ago
Merge from main
9 Days Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
9 Days Ago
Fixed error when loading borked ballista ammo item
9 Days Ago
dirty SDF sculpting proof of concept, in-editor test setup only
9 Days Ago
Catapult and battering ram constructable gibs
9 Days Ago
9 Days Ago
Ballista constructable setup
9 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
9 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
9 Days Ago
- Ballista Guidemesh - Ballista Build Stages
9 Days Ago
Better catapult constructable colliders Tweaked bounds
9 Days Ago
Merge from quality
9 Days Ago
Merge from main
9 Days Ago
Fixed catapult server error
9 Days Ago
Fixed horse lootpanel max speed indicator
9 Days Ago
merge from fix-filterrichtext
9 Days Ago
merge from hot_air_balloon_unparent_noclip
9 Days Ago
merge from tutorial_island_fixes
9 Days Ago
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9 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
9 Days Ago
Greybox scene updated with poses
9 Days Ago
Pose backups
9 Days Ago
Codegen
9 Days Ago
Parent merge
9 Days Ago
Merge from primitive
9 Days Ago
Codegen
9 Days Ago
Merge from main
9 Days Ago
Transform copier script changes
9 Days Ago
Merge from zipline_dismount_angle
9 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
9 Days Ago
Codegen
9 Days Ago
Merge from main
9 Days Ago
Greybox scene update
9 Days Ago
Base player armour prefab (cine)