reporust_rebootcancel

119,313 Commits over 4,018 Days - 1.24cph!

3 Days Ago
New blend tree event submission script
3 Days Ago
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
3 Days Ago
This may prevent the NRE from occuring!
3 Days Ago
Made dryfire more responsive
3 Days Ago
Kapok tree progress
3 Days Ago
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3 Days Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
3 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
3 Days Ago
merge from softcore_update/containers_auth
3 Days Ago
Locks override gamemode's container building privilege rule
3 Days Ago
Adding extra 3p anim for catch and adjusted blends
3 Days Ago
Animation events will now replay states if the show ammo states are used
3 Days Ago
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3 Days Ago
merge from softcore_update/containers_auth/
3 Days Ago
Handle all of the bow arrow updates inside the animator instead
3 Days Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
3 Days Ago
trawler ship progress backup
3 Days Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
3 Days Ago
Merge from parent
3 Days Ago
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3 Days Ago
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
3 Days Ago
Revert BowWeapon changes
3 Days Ago
Subtract 116998
3 Days Ago
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3 Days Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
3 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
3 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
3 Days Ago
Merge from env_volume_performance_testing
3 Days Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
3 Days Ago
Ziggurat lighting prefab WIP
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
▋▊▄▉█▌▅▅▍█▊ ▄▊█ ▆▍▆▄▆█ ▉▆▄ ▅▋▉▄▌▋▊ ▊▄▅▋▅▍ ▄▉▉ ▌▇▅▋▆▅ ▇▍ ▄▌ ▍▌▌ ▇███▊▌▋▍▋▆█▆▋▉▍ ▍▇▇▍▊█▇▅▇ █▌▍▇▉▄▍ ▌▌▋'▊ ▋▆▋▆ ▅ ▋▊▄▄▋█ █▉█▄ ▋▉▍ ▅█▄▆ ▄▍▌▌█▇ ▋▆▉█ ▍▍ ▆▊▉ ▄▋▌▋▆▅ ▊▄ ▇█▍█▆█ ▌▊▇▊ █▆▋ █▆▇▆▇, ▋▅ ▄▉▉▆ █▅█▅▆
3 Days Ago
phrases
3 Days Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
3 Days Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
3 Days Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
3 Days Ago
Merge from main
3 Days Ago
give sleeping player's BC setups a second to rest before pausing the simulation
3 Days Ago
merge from bc_sleeper_fix
3 Days Ago
re-tuned horse costume BC setup to be a bit let less noisy
3 Days Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
3 Days Ago
merge from main
3 Days Ago
Merge from jungle_update
3 Days Ago
Update abyss name and adobe description
3 Days Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
3 Days Ago
merge from main
3 Days Ago
Updated comfort sources on hazmat plushly and discord trophy
3 Days Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res