reporust_rebootcancel

141,760 Commits over 4,413 Days - 1.34cph!

Yesterday
Do not build the unity navmesh when in recast mode
Yesterday
Assert inside all recast methods that the useUnityNavmesh is false
Yesterday
Progress on parquet floor (replacing concrete floor) in penthouse apartment
Yesterday
Fix generic overlay scaling causing mortar UI to scale the wrong way
Yesterday
Add reset static fields to base screen shake
2 Days Ago
merge from main
2 Days Ago
Quick icon panel cleanup. Static RPC guard.
2 Days Ago
merge from main
2 Days Ago
merge from placement_ignoreentity
2 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
2 Days Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
2 Days Ago
mortar anim updates
2 Days Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
2 Days Ago
- Stop unity complaining about main tex - Ensure ping markers show up
2 Days Ago
Fixed salvaged workbench upgrade not recycling into anything
2 Days Ago
marketplace set dressing backup
2 Days Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
2 Days Ago
Updated Freestanding Sink Prop Textures
2 Days Ago
Move mortar shell visual to the prop bone on mortars
2 Days Ago
Fix cases where rotation could still be using recast in unity mode
2 Days Ago
Industrial Storage - tweaked icon settings in prefabs
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from test_fixes
2 Days Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
2 Days Ago
changed bowless crossbow steamid to 10492
2 Days Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
2 Days Ago
merge from weapon_refresh_salvaged_cleaver
2 Days Ago
merge from main
2 Days Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
2 Days Ago
manifest, fixing industrial garage doors not skinning
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Fix old animals dying when spawned on a navmesh tile that has yet to be built
2 Days Ago
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2 Days Ago
merge from batteringramhead_health_fix
2 Days Ago
Fixed battering ram head not showing its health
2 Days Ago
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2 Days Ago
Increase prototype fail chance to 25%
2 Days Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
2 Days Ago
Industrial Storage - final textures, icons
2 Days Ago
Remove mount anchor grounding on mortar
2 Days Ago
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2 Days Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
2 Days Ago
Vanilla and hardcore tech tree placements
2 Days Ago
Fixing player male legs skinning
2 Days Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
2 Days Ago
merge rust_relay_server -> main