reporust_rebootcancel

124,631 Commits over 4,171 Days - 1.25cph!

2 Years Ago
merge from texture_copy_editor_error
2 Years Ago
merge from jackhammer_3p_fix
2 Years Ago
merge from industrial_assetpool
2 Years Ago
network++
2 Years Ago
merge from Attack Helicopter
2 Years Ago
Also show the "no ammo" crosshair if there's no gun at all
2 Years Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
2 Years Ago
Crank up the "tape dust" briefly if just took damage
2 Years Ago
Increase cathode "tape dust" effect based on heli health fraction
2 Years Ago
Small mouse button icons added to the attack heli UI
2 Years Ago
UI plane distance fix
2 Years Ago
Subtract previous commit, doing a simpler fix
2 Years Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
2 Years Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
2 Years Ago
More attack heli UI fixes
2 Years Ago
Attack heli range indicator now always functions
2 Years Ago
Show backpack inventory when selecting the backpack Add `hideSelectionPanel` to `ItemDefinition` to prevent the center panel from showing for certain items (aka backpacks) Add new itemcontainer type: `BackpackContents` Allow players to move items into their backpack from within their inventory Add backpack panel to UI where the player is
2 Years Ago
Removed most of the junk on my test map
2 Years Ago
Moved test map spawn point
2 Years Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
2 Years Ago
Fixed WeaponRack compile and simplified code
2 Years Ago
Mesh candidate. Scene backup.
2 Years Ago
Add `PlayerInventory.GetAllWornItems()` to handle backpack having it's own ItemContainer but still worn Add backpack container to CRC hash when switching clothing Taadaa now it shows on your back!
2 Years Ago
Fixed AH compass strip material issues. Fixed godrays post conflict. Few more gunner UI tweaks.
2 Years Ago
Prevent held entities from parenting to backpacks (rock attachment is cool but no thanks)
2 Years Ago
Hold E to pickup backpack instead of opening the radial menu
2 Years Ago
merge from BoatsAtWorldEdge
2 Years Ago
protobuf conflict fix
2 Years Ago
merge from main
2 Years Ago
materials and texture setup basic mesh setup
2 Years Ago
merge from spinner_tugboat_fix
2 Years Ago
merge from clan_chat_emoji_fix
2 Years Ago
cherrypicking convex roof corners fix
2 Years Ago
merge from weapon_racks
2 Years Ago
Reapplied changes stomped in 85756
2 Years Ago
Ideal container when picking up and right clicking backpack
2 Years Ago
Change ability to loot in world from `ItemModWearable.backpack` to `ItemModContainer.canLootInWorld` Add `ItemModBackpack` instead of `bool backpack` in `ItemModWearable` Only allow backpack to have items added to it when it is dropped in the world (via canAcceptItem so cheats can't bypass it)
2 Years Ago
Further display clarity improvements.
2 Years Ago
Analog TV filter resolution increase for better large-screen clarity.
2 Years Ago
Rocket crosshairs and text indicators aren't the wrong kind of HDR yellow anymore.
2 Years Ago
▊▉▋▅▊▌ ▍█▊▄▌ ▋▉▄▆ █▉ █▉▉▉ ▅▍▌ ▅▍▋▊▍▅ ▉▅▋▋▉█▍█ █▋▋▌▅▇▌▆▇ ▇▄ ▍▆▍▉▍▇▉▉ ▍▄▋▅▆██ ▉▋ ▄ ▋█▋ █
2 Years Ago
Fixed the gunner compass being fubar
2 Years Ago
▄▊▊█▆ ▆▉▍▆▍▊▇ ██▅▉▆▊██▅▇█▋▌ ▍▅▌▅▋. █▇-▉▊▉▇▉▇▍ ▄█▍ █▍▆▊▇▇ ▋▉▌▉▇▇.
2 Years Ago
Add crafting recipe for small backpack
2 Years Ago
Remove "move items from backpack container to backpack item"
2 Years Ago
Add buoyancy point to fix buoyant dropped items
2 Years Ago
Added ability for items to inherit the player's rotation (so backpacks always face away from the player when dropped)
2 Years Ago
creates gibs for each weapon rack with the exception of the standing rack which already had some. zeroed prefab updated gibs script with the new gib meshes respectively
2 Years Ago
▆▌▉▋▇ ▌▋.█▊▅▅▆▉▋▄█▌ ▉▅▇█▅▆▆ ▉▊ ▍▋▉▆▊▍ ▆▇▍▋▋▉▋ ▊█▇▍▉█▅▌▄ █▌▇▋▍▋▅ ▄▊▇▅▋▍▄▌█▉, ▅▍▅ ▋▆▋▆▌█▍▄▆ ▋▌▇▋▌▆▋ ▍▌ ▄▉▆▍▅ █▇▍▋▇▉ ▉▍▆▆ ▋▇▆▄ ▄▍▉▋▅▌▌/▉▌▄▄▋ ▄▉ ▊▅█▍ ▌▅▇▍▌▊▉ ▉▊▋▉▅
2 Years Ago
merge from weapon_racks