194,538 Commits over 4,079 Days - 1.99cph!

4 Years Ago
4 Years Ago
Added pause/resume support for A* navigation
4 Years Ago
manual merge from my sleep/wake stuff
4 Years Ago
merge from braingrid
4 Years Ago
merge from main
4 Years Ago
Added sphere tank monument
4 Years Ago
Remaining west mesa area
4 Years Ago
Add nexus.redirect - a client command that makes the client switch to a different server, runnable from the server
4 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
4 Years Ago
Move default spawnicons to fallbacks.vpk so user changes can take precedence over the default icons Added fallbacks.vpk to "MOD" search path
4 Years Ago
Baked LODs for rock_formation_medium_e
4 Years Ago
cherry pick displacement fix
4 Years Ago
Fixed displacements not having collisions with vphysics on certain maps
4 Years Ago
skin approval
4 Years Ago
Fixed broken specular on dead pines at low shader level
4 Years Ago
server build fix
4 Years Ago
4 Years Ago
Gibs and collision prefab update
4 Years Ago
Fixed scrappile LOD1 missing backfaces
4 Years Ago
Staggered LOD distances on the gas station buildings to avoid pop Gas station S2P
4 Years Ago
merge from main
4 Years Ago
Fixed not being able to change the colour of a line more than once in a session Need to look away from an IO entity to open context menu
4 Years Ago
Added TreeEntity.SpawnAllTrees convar for testing (editor only)
4 Years Ago
Physically prevent Roadsign1, Roadsign2 etc from being added directly to scenes, and show a warning in the logs about what's happening (I tried to show a EditorUtility.DisplayDialog but had some issues). Spawnable now supports forced prevention if desired for anything else using it.
4 Years Ago
Updated the default arc generation for tree markers. Now updates the arc height based on the DecorScale (since some trees are now being scaled dramatically and squishing all the tree markers to the bottom of the tree). Added some editor buttons for assigning default arcs and updating marker data (also supports multi select). Updated tree entity gizmos to show a box showing the players relative size to the tree after decor scale will be applied at runtime. This helps with quickly spotting trees that will have issues when scaled. Regenerated tree marker data for all trees.
4 Years Ago
Update road signs to the correct type in Junkyard, Satellite_Dish, Military_Tunnel_1, MaterialTests.
4 Years Ago
Fixed sewer roadsign types
4 Years Ago
Fix negative roadsign scaling in sewer
4 Years Ago
Resized textures
4 Years Ago
Solar panel update Reworked solar panel slightly. reworked solar panel cells texture. updated prefab and material.
4 Years Ago
4 Years Ago
missed file
4 Years Ago
South terrain
4 Years Ago
cherrypick the vehicle camera eyeangle fix
4 Years Ago
think/navthink convars
4 Years Ago
Rebaked LODs on rock_formation_medium_b / original mesh was too off Slightly tweaked some LOD4s
4 Years Ago
Added a 3rd argument to Pre/PostDrawTranslucent/OpaqueRenderables - isRendering3DSky
4 Years Ago
Allow post effects to be rendered into an intermediate format.
4 Years Ago
merge from main
4 Years Ago
Lowering snow_ore population to 1000 Bumping arid_ore population to 1750
4 Years Ago
compound ai hdrpb setup. added hdrpb compound test scene.
4 Years Ago
Fixed parenting issues with func_movelinear, and a an issue with startSound possibly not restarting
4 Years Ago
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4 Years Ago
Entity.GetModelMaterials will now return complete list of materials if used on a brush model, including the map. Maximum for models is reduced to 128 (from 256) which matches other places in the engine when it comes to models.
4 Years Ago
phrases
4 Years Ago
Fixed performance discrepancy of Entity:GetMaterials() between different models
4 Years Ago
merge from main
4 Years Ago
Cherry picking 61164 & 61218
4 Years Ago
WIP support for changing colour of electrical cables
4 Years Ago
merge from main