194,568 Commits over 4,079 Days - 1.99cph!
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
Player can dive/surface the sub
▊▉▇▌▉ ▍▇▇▌▅ ▅▌▇ ▇▋▇▋█▋ ▆▋ ▋▊▄▋▋ ▄▅▌▊▊▆▍ ▆█▊▍ ▋▉ ▍▍▋ ▊▋██▉▉▊ ▇▅▍▇ ▅▌▍▍▇ ▄▋▌▆█▆
▅▇▊▊▄ ▄▍▌▋▋ █▄▊▋▄ ▊▆▌▋▌▊ ██▊▊▅▆▉ ▉▌▆▄▉ ▆▅▉▄▄, ▇▇ ▆█▄▊▍▉ ▅█▉▅▄█▊ ▍▊▊▌▍▍▍ ▌█ ▆▍ █▇▉█▊ █▊ ▆▉▇▊▅█▋▋▅
▍▋▍█ ▋▌▇▉▉ █▋▅▅█ ▉▌▆▄▅▉▍ ▋▌▄▉▌▍ ▆▇█▆▄▆▋ ▄▄ █▌▆▊▍▍
Actually better, don't serialize them at all
Hide BuoyancyPoint parameters in the inspector that are overridden
Sub mount and dismount updates. No more hacks.
Show maxMountDistance again on vehicles, turns out it is used
Fixed remaining issues with screenblend shader
Submarine work, mainly on mounting/seating
Turned BillBTestMap into an ocean map
▇▄▍▆▄ █▍▇█▋ ▆█▅ ▄▇▌▊▄ █▊ ▅ ▋▉▌▊▄▋▊ ▉▍▆▅▅ (▍▆▅▍ ▉█▄▋▇▋ █▅▌█▇█▋) ▋█▊▋ █▊█▅▊▄▊▆▋ ██ ▅▇▅▋▆
▌▋▆▄▊▉▉▌ ▆▇▉ ▋█▉▊▆ ▆█ █▆▄▉██▉█▍ ▄▆▅ ▌▌▋▍▍▄▅▌▇▉ ▄▄▅▇▊
Set up all effect layer bases and added overlay effect.
Added red, yellow and blue colour options to the hose tool
Fix end cap positioning and import settings
Scaled sub colliders to the new size
▅▉▉ ▋▊▍ ▉▆▍▆█▅▌▌ ▍▇▊▊▅▍▉▌ ▉▊█▇█▆▆ ▆▋▍▆ ▊▅ ▉▄▇ █▆▉▄▌▄
fix for missing materials on lower lod levels for the arcade machine
fixed missing bottom faces for arcade machine and vending machine
fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
Remaining coastline blocks
Added brain senses option to ignore crouching, out-of-FOV entities
scale impact effects based on distance to the camera
take FOV into account to avoid large effects when zoomed in
always show impact effects for locally instantiated projectiles (gauge misses at long range)
Tidy up, blitting to correct target, setup profiles etc.
Linked world model prefabs to rustige_egg_a and rustige_egg_b
Fixed errors, accounting for screen size adjustment.
Fixed a regression with hlmv.exe's texture list
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
Added some menu options, move folders around
Greybox pieces for experimental 180+ degree stairwell
"Select All" button now selects all addons within current search/filter, not all subscriptions
Added addon count and selected count to the addon menu (in the popup menu with filters/etc)
Removed selection checkboxes for floating .gma addons
Made the background of a disabled addon darker so its more obvious when an addon is disabled
More rocket factory scaffolding fixes
Citizen model updates:
Added extra loops to elbows/knees
Added Eye fakeAO
made hose mat greyscale added colourmask, set up colour tint in material
Reverted water catcher large and small to original models, added hose input to both, cleaned up folders, set col and gibs to correct file setup
added hose input to water catchers
Let mat_envmaptgasize override the default cubemap size if it is set to a value higher than the map's cubemap size