130,714 Commits over 4,232 Days - 1.29cph!

4 Years Ago
Raised the height of the front and rear collision detectors on the WorkCart. Fixes a few cases where the train would think it was colliding with the ground, e.g. J7 on seed 1051067268 size 4500.
4 Years Ago
Add a handler to get clan info from the companion app
4 Years Ago
Merge Main -> Rail Network
4 Years Ago
subtracting Nvidia reflex changes
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
directional indicator adjustments
4 Years Ago
recoil adjustments
4 Years Ago
untamed wip
4 Years Ago
placeholder untamed state setup/files
4 Years Ago
Loading screen background images better fade per Lewis template changes
4 Years Ago
Merge from main
4 Years Ago
Extra client verification for interactions & UI display.
4 Years Ago
Coupled train collisions WIP
4 Years Ago
egg suit armour prop all body
4 Years Ago
phrases
4 Years Ago
Experimenting with a way to update UI in place instead of having to recreate objects
4 Years Ago
Added barriers to the test map rail
4 Years Ago
Reapply changes from main
4 Years Ago
Made the train carriages a lot lighter
4 Years Ago
Train car coupling spacing is now correct. Also fixes the brief jitter when first coupling
4 Years Ago
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)
4 Years Ago
Removed debug print
4 Years Ago
Fixed situation "b"
4 Years Ago
Added blue and green test carriages
4 Years Ago
Radio updates
4 Years Ago
Coupling bug fixes
4 Years Ago
debugcamera_lock will no longer stop debugcamera_autoload from working
4 Years Ago
Merge from main
4 Years Ago
Train coupling WIP. Coupled trains can now move forwards or backwards without glitching out.
4 Years Ago
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4 Years Ago
Client compile fix Sleeper nametags will now ignore ESPCanvas.OverrideMaxDisplayDistance (the nametag will display when at close range as usual)
4 Years Ago
Fixed grenade launcher shells not appearing correctly in death screen
4 Years Ago
Merge from parent
4 Years Ago
Merge from main
4 Years Ago
Fix NRE in ImageProcessing.IsValidPNG
4 Years Ago
prebuilt vm weapon prefabs
4 Years Ago
Better foam blending between shore and ocean
4 Years Ago
teamid 1 -> 1000 & 2 -> 2000
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Added support for scientists to show an icon on the death screen, added a temporary icon
4 Years Ago
Fixed static floor spikes Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
4 Years Ago
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
4 Years Ago
Coupling WIP. Coupled trains now work in a perfect "spherical cows in a vacuum" type of scenario. Remaining scenarios TODO.
4 Years Ago
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
4 Years Ago
Train coupling WIP. Many bug fixes and many new bugs.
4 Years Ago
Added the ability for the death screen to show translated NPC names and icons
4 Years Ago
Merge from main
4 Years Ago
Compile fix