194,319 Commits over 4,079 Days - 1.98cph!
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
BaseNavigator fixes for A* mode.
Cargoship wip and test scene.
merge from disable_easter_2021
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Disabled incremental garbage collector on macOS again
Water treatment plant's bag of fixes
Fixed potential crash for playing MP3 files
sound.Generate now flushes its cache on level shutdown (And also with snd_restart)
re-applying shadow proxies to fridge/poker tables prefabs
re-installing bandit camp changes 2 out of 2
re-installing bandit camp changes 1 out of 2
Increase poker pot warning to error status
Added out of bounds checks for boneIDs in CIKContext::AddDependencies to avoid crashes
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
Remove debug output from one the Problem panel quick fixes
L96 Specular setup
no longer uses metallic setup
now good for skin creators
supermarket - fixed floating props galore
improved the collider of the truck wreck greatly
Applying MergeFromMain_2021_04_06
Restoring stables_a and stables_b prefab moves
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
Merge preparations, second attempt
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats)
Enabled gestures on inner tube and beach chair
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
Player now needs to hold escape to exit the poker UI (same as Space)
Fixed easter basket vm not showing eggs in right hand when collecting
Fixed poker turn not ending when it should if the last player's action was to fold
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
First pass on using gestures while mounted
Disabled by default on all mountables
Enabled on horses and the simple chair, needs a lot more testing on other mountables
Only works on upper body gestures (incompatible gestures will be greyed out in UI)
Loading a save from main menu now properly sets the player position
Disable all active point_viewcontrol entities when loading a save
Deleting point_viewcontrol now also disables it instead of putting the player in an invalid state
Made sv_location cache the first non empty value and report that in the server browser
Made the selected flag filters be per gamemode, not global per server browser tab
Deleted my placeholder MT prefabs