130,603 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Average the bump anim velocity values a little - compare the two most recent with the previous two
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Footstep placement bug fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from server_browser_tag_filter
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                combat state design files, pet command list update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for pet not getting released correctly clientside
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Allow bumps to play a little more often
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New (better?) bump anim trigger code
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Scrap the recent velocity array, use a single value instead
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Only bump on velocity reductions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved PlayReactionAnim parameter code
 
                
                
                
                
                
             
         
        
            
            
            
                
                0 forwardReaction value by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
 
                
                
                
                
                
             
         
        
            
            
            
                
                New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the tag query exclude unselected options for mutually exclusive tags
Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason
Also fix servers not refreshing when changing tag filters the first time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from keycard_anim_improvement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD)
Added support for third person keycard model to change colour to match item (used to only show red)
Swiping a keycard now triggers the attack animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled the bump anim code again until the new system is set up.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Excavator puzzle reset bounds no longer exceed prevent building volume
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                3p keycard - Added holdtype, override controller & anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                 fixed pickle jar desc typo
 
                
                
                
                
                
             
         
        
            
            
            
                
                 removed Pickup start debug print
 
                
                
                
                
                
             
         
        
            
            
            
                
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                vm keycard - fixed clipping issues when wearing gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                East river fixes for new splats
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Foam texturing improvements