194,205 Commits over 4,079 Days - 1.98cph!
Mugshot texture loading stuff
Merge from misc_server_opt
Refactoring so PlayerRelationshipInfo can preserve state on the client (and pool properly)
S2P bandit town
Simplify payout board shader tweaks to match new room lighting
Code gen for play_poker string
Making sure some files are identical between github and plastic
Match up card table shadow settings on LODs
Fixed being able to open gesture menu while dead or sleeping
Fix up LOD issues on the card tables
TTT: Added Japanese translation (Community Contribution)
Make sure we have a mounted player before messing with the animator
Randomise playback time on card table sitting pose when switching (stops synced up idle fidgets)
Remove some payout options that are no longer used
Moved server count higher up and made it smaller
Added total gamemode count
Fixed changing language not refreshing the main menu text due to recent changes
Changed "play" language key to "play_poker" since "play" is already in use for "PLAY GAME"
Reorder slot machine payouts
Fixed shared phrases
Phrases build
Fixed an issue with automatic gamemode category assignment + more validation to sv_location on client
Improved performance of the translation system in the main menu
Fixed "Disable Sprays" checkbox not being clickable due to it being covered up the invisible part of the label above it
Fixed "Falling back to 4:3 aspect ratio. This should never happen!" appearing in srcds console on startup
Checked and adjusted player mount positions for all card table seats
Fixed card table seated idle not animating
Disable forced hiding of blood in some regions
Exposed blood settings in the options menu (under gameplay section)
Fix properties not updating when using vehicle custom inspector
Potential OnDisable NRE fix
Match static card table A chair positions with deployable card table
updated sitting card game pose for an idle animation
Fixed body horror when starting a gesture while alt looking behind you
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Fix mugshots reloading when not needed
Fix mugshots loading for the wrong player sometimes?
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
re-exporting cliff AddToHeightMap meshes with a UV channel
re-exporting cliff colliders with a UV channel