130,550 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Replaced vehicle capsule clipping checks with a sphere check if the start and end pos are the same. Avoids a bug in Unity that treats capsule colliders with the same start/end point incorrectly when checking vs. a concave mesh colliders (seems to treat the mesh like a convex one or a bounding box).
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                VertexLitBlendedCustom shader soft&near blending not capped at 3.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deleted stray red light from arctic_base_module_b that was hidden behind shelves
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked light settings of electric heaters to prevent them from bleeding through walls at night 
Moved electric heaters to Default layer instead of World to stop emissive from getting picked up by cubemaps
Tweaked lights used inside portacabin_building_300_600_a, portacabin_building_900_1200_b and dome radar to stop light bleeding
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added snow material variants to a few objects placed outside that were missing it
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Icicle prefab tweaks / skipped LOD0 on all icicles and switched to using LOD1 as default / added shadowproxies to all icicles / these changes should lower the tricount by roughly 2 million on highest graphical settings 
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly moved dome radar door to close a gap
Scene2Prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▄▋▊▆█▋▄ ▇█▄▆▅▋▍▊ ▆▍▋▄▊▋█▋▉▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added shadowproxies to arctic base lab modules to prevent light leaking through subpixels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Improved bump animation showing code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge new bump animation -> Snowmobile
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better player bump animation triggers. Play if there's a big velocity change (crashes etc), or if there's a sudden suspension compression.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed snowmobile reaction anim not playing properly on all bones
Ended up adding a new state to the base animator, there weren't any animations on the full body layer that were suitable to override (but an animation when a vehicle hits something seems like something useful we can use in the future)
Remove override controller, no longer needed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove container components from spraycan so it can be swapped when another item is dropped on it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move snowmobile override to seat prefab
Trigger wave when bumped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't play bump anim too often
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temp setup: Print "BUMP" when the drivers gets bumped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assigned snowmobile override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                More potential dismount points for snowmobiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                created a new landmine asset to replace the old landmine 
models, textures, material, LODs and prefab setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Collision test - switch to continuous detection. May be fine, or may cause random sudden stops while driving fast on rough terrain. TBD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed another floating rock
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified the generic snowmobile world collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clipped garage door animation to make it stop when hitting the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed Tomaha light double-ups, fixes visual z-fighting/flickering
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherrypicking Vincent's garage door fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Portacabin building texture and material tweaks
Added dedicated shadowproxy meshes in an attempt to fix light leaking at certain times of day
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed modular-car-engine-test-nice-setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the garage door clip importing only 90% of frames
Made garage door anim go 7.5degrees lower
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▉, ▇▌▍▌▋ ▆▉▉▆▍▆ █▆ ▇▊▄▄▋▅
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Splatted some dirt onto the test map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pass on snowmobile secondary surfaces fx (custom snowmobile position fixes pending)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for missing mask on arctic hazmat suit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reverted snow_stormy particle system, possible fix for lingering particle fog bug.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use bespoke dirt FX for snowmobiles instead of generic wheeled vehicle.