193,695 Commits over 4,079 Days - 1.98cph!

4 Years Ago
Disable WorkCart monitor canvas when >10M away
4 Years Ago
Add collision damage FX for WorkCart
4 Years Ago
Adjust top speed/acceleration/drag/throttle settings
4 Years Ago
Adjust WorkCart acceleration and top speed
4 Years Ago
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4 Years Ago
Increase force-to-derail threshold
4 Years Ago
Don't show mount interaction on the client if train is dead
4 Years Ago
Train settings edits
4 Years Ago
Improve static collision handling (+static collision bugfix)
4 Years Ago
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4 Years Ago
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4 Years Ago
Phrases
4 Years Ago
High External Gate now Workbench level 2 - inline with External wall Updated T2 & T3 Tech Tree
4 Years Ago
Updated T2 Tech Tree
4 Years Ago
Snowballgun fx files & pfx scene backup
4 Years Ago
Complete T0 / T1 tree
4 Years Ago
"Fixed" mouse wheel events not being picked up by PlayerButtonDown/Up
4 Years Ago
updated T2 Tech Tree
4 Years Ago
updated T1 TechTree
4 Years Ago
Fixed prop_* entities resetting their render mode when they have fading enabled (now resets to transcolor only if set to normal render mode)
4 Years Ago
Metal Embrasures T2 Glass Window T2 Garage door T2 RF Detonator T2 Rand Switch T2 Memory Cell T2 Laser Detector T2 Storage Monitor T2 Smart Switch T2 Smart Alarm T2 Tesla coil T2 Advanced Horse Shoes T2 Roadsign Horse armor T2
4 Years Ago
env_sprite_clientside now can be animated
4 Years Ago
More anti lag safe guards for ArmDupe net message net.WriteData doesn't complain about size = 0, just sends nothing net.ReadData errorNoHalts about invalid length (<0, or above 64k)
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
tree debugging
4 Years Ago
Fixed crashing issue when trying to pick up an entity without a physics object, or when the physics object of currently carried object somehow becomes invalid (+use pickup)
4 Years Ago
more cover wip
4 Years Ago
Applied bone setup crash fixes to Hammer too Changed "Model Warning: [%s] might be invalid! " warning to a more descriptive "Warning! '%s' animation requested bone %i, but model only has %i!"
4 Years Ago
Fixed a crash when clearing the console while it is being excessively spammed
4 Years Ago
mf main
4 Years Ago
Final terrain bits around new east route
4 Years Ago
cover wip
4 Years Ago
Added new AmmoBelow event, protobuf & UI. Added GetAmmoFraction() to IAIAttack and implementations.
4 Years Ago
scientist IAAttack initial implementation
4 Years Ago
started splitting scientist combat state into separate states and events. updated AI design.
4 Years Ago
Implemented IAISenses for scientists
4 Years Ago
ai design
4 Years Ago
Added debug.debugcamera_dollyspeed convar
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Improve WorkCart collision forces
4 Years Ago
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4 Years Ago
Fix SteamInventoryGen Download Skins and Check For Updates menus
4 Years Ago
Fixed some cases where moustache/beard could not be equipped with head gear that used to be valid (riot helmet, wolf headdress and nvg)
4 Years Ago
Add collision damage to WorkCart. Also have the WorkCart jump and shift a bit when it's destroyed, causing a more convincing derailment
4 Years Ago
Ignore list update
4 Years Ago
Merge from main
4 Years Ago
Remove unused code from TrainEngine.Collision