193,713 Commits over 4,079 Days - 1.98cph!

4 Years Ago
Adjust workcart engine power
4 Years Ago
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4 Years Ago
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4 Years Ago
easier to see locked icons adjusted layout of t2
4 Years Ago
default zoom fixes
4 Years Ago
missing files
4 Years Ago
default zoom farther out
4 Years Ago
ui updates
4 Years Ago
Removed blueprint drops from barrels and crates
4 Years Ago
Merge from main
4 Years Ago
Fix compile error
4 Years Ago
Updated demo UI focus target icon
4 Years Ago
Merge from dof_target
4 Years Ago
added wires to parachute
4 Years Ago
merge into main
4 Years Ago
protocol++
4 Years Ago
merge from main
4 Years Ago
t0 cleanup
4 Years Ago
t0 cleanup
4 Years Ago
cleanup T2
4 Years Ago
T3 TechTree update
4 Years Ago
updated workbench panel
4 Years Ago
code cleanup, compile fixes
4 Years Ago
ui notifications
4 Years Ago
unlocking behavior
4 Years Ago
Update Static workbench 1 & 2
4 Years Ago
fixed unlock glitchiness
4 Years Ago
4 Years Ago
scrolling size fixes
4 Years Ago
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4 Years Ago
tree size/position generation changes
4 Years Ago
4 Years Ago
Topological facelift for Isle Alistair
4 Years Ago
Compact car art drop
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Enabled parallax for terrain sample
4 Years Ago
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4 Years Ago
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4 Years Ago
Tier2 progress
4 Years Ago
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4 Years Ago
Backup
4 Years Ago
Merge from camera_recording
4 Years Ago
Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
4 Years Ago
Merge from main
4 Years Ago
Allow WorkCart driver to hold A/D to select a track when passing through a junction. WorldSpline NRE bugfix.
4 Years Ago
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
4 Years Ago
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
4 Years Ago
Fixed not being able to equip bone armour with bone helmet
4 Years Ago
temp tree scrolling fix