199,294 Commits over 4,140 Days - 2.01cph!

4 Years Ago
Shore wetness adjustments on medium rock formations - was too high
4 Years Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
4 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
4 Years Ago
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4 Years Ago
merge from /slots
4 Years Ago
Reset IsSpinning flag when loading from a save, fixes slot machines not being usable if server is saved while a spin is in process
4 Years Ago
Merge from main
4 Years Ago
stag/wolf - updated and organised source rig and anim files
4 Years Ago
Wolf - idle & walk updates
4 Years Ago
merge from main
4 Years Ago
gunshot volume fix
4 Years Ago
Caves shadow proxies and prefabing
4 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup
4 Years Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
4 Years Ago
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4 Years Ago
Hammer: Fixed a crash in Object Properties => Model
4 Years Ago
Hammer: Fixed a crash when trying to place a non existent Prefab using the Entity tool
4 Years Ago
Hammer: The Entity Report dialog will now close when its associated VMF is closed to prevent crashes Hammer: Opening Entity Report for a different VMF when the Entity Report is already open will now properly recreate it for the currently active VMF
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Added a nullptr check when generating error texture
4 Years Ago
Hammer: Fixed crash when creating a new document Hammer: Will now select the nodraw texture on VMF load and when creating a new VMF rather than the first texture which will be random depending on custom content installed Hammer: Creating a new VMF will now spawn a simple box in front of the camera and select the "Selection" tool Hammer: Added CTRL+(SHIFT+)V text to Paste (Special) in right click menus to let the user know about the existence of these shortcuts
4 Years Ago
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4 Years Ago
submarine prefab setup: fbx meshes collision meshes gibs textures and materials
4 Years Ago
merge from /main/TrainCornerCollisionFix
4 Years Ago
Fixed triangle frame inserts stacking - revisit 59237 next week
4 Years Ago
Bunker room scene - prefabed the bunker room externaly and made variant prefabs where suitable Setup shadow proxies for bunker rooms
4 Years Ago
Scene 2 Prefab all
4 Years Ago
Better side hit detection
4 Years Ago
Set up my test map for bug repo
4 Years Ago
merge from main
4 Years Ago
Added foliage_procmap_v3 to World Setup prefab Updated temperate foliage materials / lowered wind intensity / softened normals on grass and moss Optimized spawn settings for temperate grass Tweaked distance tiling on grass splat
4 Years Ago
enabled batching on more art
4 Years Ago
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4 Years Ago
Fixes for buoyancy sleep checks.
4 Years Ago
potential AI stall fix
4 Years Ago
Hammer: Fixed custom "detailmaterial" not showing in the editor
4 Years Ago
removing overgrowth scene from scene to prefab 'loop'
4 Years Ago
Prefab nesting to preserve links and enabled batching on more props
4 Years Ago
Hammer: Added targetname keyvalue to light_environment (with a warning about file size) and updated the key names and help text of other keyvalues to better explain what each key does.
4 Years Ago
merge from main
4 Years Ago
revert changes to buoyancy script
4 Years Ago
Hammer: Fixed custom detail.vbsp in map properties not having an effect in the editor itself
4 Years Ago
skin approval
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
navigator tick experimental changes
4 Years Ago
Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
4 Years Ago
Scene 2 Prefab
4 Years Ago
Shadow proxies - part 6