194,338 Commits over 4,079 Days - 1.99cph!
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Remove workbench rotate option
Increase brightness of map view on death screen
New southwest road & coast
Terrain mods around new road network WIP
Fix cloth collisions not working properly with capsule colliders
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Added a batch count limit to the group conversion utility. If we go over the batchcount, the group will be split up.
Weather particle effects follow camera altitude when flying
Reduce weather particle effect emission rate with increasing distance from the camera
Reduce weather particle effect update rate and distribute over multiple frames
fix incorrect attack sound on m39 when muzzlebreak is attached
Added list.GetTable() (Community)
npc_combinegunship's ground attack spawnflag and inputs work now
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
Added StateError.
State ticking now returns a states code (error/ok initially).
Added state error AI event.
Changed existing states to return correct codes.
Implemented group / batch removal method
Tidying code, rewrote AddGroup method to start to account for removal
Navigator fixes and improvements
Updating test to be able to support add / remove
addtime console command uses more human readable formatting (default unit is now hours instead of days, can optionally postfix s / m / h / d / w / M / Y to specify different unit)
Fixed initial burst of snowflakes on spawn (destroyed snowflakes with facts and logic)
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Made a custom fuse loot panel for fuse boxes (will need S2P to take effect)
Set loot panel title when looting horse corpses
Hooked up title field on large wood box loot panel so the entity name gets updated dynamically (will need some testing)
Add PrefabInformation component to large wood box so it can update the loot panel
Fixed combat knife not showing skins in third person
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