194,415 Commits over 4,079 Days - 1.99cph!

5 Years Ago
Weather particle effects follow camera altitude when flying
5 Years Ago
Reduce weather particle effect emission rate with increasing distance from the camera Reduce weather particle effect update rate and distribute over multiple frames
5 Years Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
5 Years Ago
5 Years Ago
Debug GUI stuff
5 Years Ago
Added list.GetTable() (Community)
5 Years Ago
npc_combinegunship's ground attack spawnflag and inputs work now
5 Years Ago
Better click "animation" for DImageButton depression, added DImageButton:SetDepressImage() (Community)
5 Years Ago
Merge from nav branch
5 Years Ago
Small refactor
5 Years Ago
Added StateError. State ticking now returns a states code (error/ok initially). Added state error AI event. Changed existing states to return correct codes.
5 Years Ago
Implemented group / batch removal method
5 Years Ago
Tidying code, rewrote AddGroup method to start to account for removal
5 Years Ago
Navigator fixes and improvements
5 Years Ago
merge from main
5 Years Ago
Updating test to be able to support add / remove
5 Years Ago
Cherry picking 54999
5 Years Ago
addtime console command uses more human readable formatting (default unit is now hours instead of days, can optionally postfix s / m / h / d / w / M / Y to specify different unit)
5 Years Ago
Fixed initial burst of snowflakes on spawn (destroyed snowflakes with facts and logic)
5 Years Ago
ParticleSpawn tweak
5 Years Ago
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5 Years Ago
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5 Years Ago
Made a custom fuse loot panel for fuse boxes (will need S2P to take effect)
5 Years Ago
Set loot panel title when looting horse corpses Hooked up title field on large wood box loot panel so the entity name gets updated dynamically (will need some testing) Add PrefabInformation component to large wood box so it can update the loot panel
5 Years Ago
Fixed combat knife not showing skins in third person
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed "Others" options on HBHF Updated HBHF desc
5 Years Ago
Fix the skin picker UI showing a few skins twice
5 Years Ago
Make floating origin client-only (client+server is hopeless)
5 Years Ago
Backporting ParticleSpawn / ParticlePatch changes to DecorSpawn / DecorPatch
5 Years Ago
Spawn weather particle effects on a grid, opens the door to various optimizations
5 Years Ago
skin approval
5 Years Ago
Added a test to work out memory layout and conversion to BRG batches to allow adding and removing batches.
5 Years Ago
Convar tweaks
5 Years Ago
Restored weather.rain and weather.wind convars
5 Years Ago
Fixed sky dome prefab having a fogginess of 3e-45 saved
5 Years Ago
Weather report tweak
5 Years Ago
Fixed that weather convar overrides would be clamped to 1
5 Years Ago
Better weather seed / randomization
5 Years Ago
Added weather.load convar to load a specific weather preset Added weather.reset convar to reset to dynamic weather Added replicated convars for all the individual weather parameters (modding / events)
5 Years Ago
New preset based (and artist controlled) weather type system that exposes all atmosphere and cloud sky parameters (rip programmer art)
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
npc navigator rotation
5 Years Ago
Terrain backup
5 Years Ago
Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
5 Years Ago
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
5 Years Ago
Merge from main
5 Years Ago
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