199,294 Commits over 4,140 Days - 2.01cph!

4 Years Ago
set workcart to use sit_workcart mount pose
4 Years Ago
added workcart sit mountpose enum
4 Years Ago
Workcart - Updated Ik positions for hands
4 Years Ago
Added driving workcart player pose to player animator
4 Years Ago
Made PrecacheSentenceFile() shared
4 Years Ago
art dump
4 Years Ago
Workcart menu background video
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Merge WorkcartExtra -> Workcart
4 Years Ago
Merge Main -> Workcart
4 Years Ago
merge from workcart
4 Years Ago
Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
4 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
4 Years Ago
merge from main
4 Years Ago
Codegen Phrases Network++
4 Years Ago
Shadow proxies for Structures folder content
4 Years Ago
Move InheritedVelocityScale 1 to be for trains only
4 Years Ago
Fix Unity editor hanging/crashing when running in SERVER mode more than once
4 Years Ago
Merge from item_loss_ui_fix
4 Years Ago
Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
4 Years Ago
Remove some GetComponents, Cancel the tween when ending
4 Years Ago
Fixed electrical typo in AND, OR and XOR switches
4 Years Ago
Fixed item loss UI notices on vitals not appearing (prefab was disabled) Item loss notices are now pooled
4 Years Ago
Prevent trains taking damage from initial collisions when manually spawned
4 Years Ago
PreventMovement edit
4 Years Ago
Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
4 Years Ago
Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
4 Years Ago
Made work cart twice as fuel efficient
4 Years Ago
Remove engine trigger box
4 Years Ago
Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
4 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
4 Years Ago
Tweaked sprite material on slot payout UI
4 Years Ago
Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
4 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate
4 Years Ago
slow aim fix
4 Years Ago
new train tunnel elevator movement sound minor reverb tweaks
4 Years Ago
merge from main
4 Years Ago
Remove debug code from Browse > Addons
4 Years Ago
Fixed the default screen resolution selection so it should now select the desktop resolution
4 Years Ago
Hammer: Added info_lighting_relative to the fgd Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
4 Years Ago
workcart gibs correctly assume override colors
4 Years Ago
temp fix for underground gunshots being heard on the surface
4 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
4 Years Ago
merge from main
4 Years Ago
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)
4 Years Ago
warning when dungeon navmesh fails to build
4 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
4 Years Ago
Fixed first file embedded in the BSP not being able to be decompressed
4 Years Ago
delay respawn during puzzle reset until spawn points are available
4 Years Ago
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)