194,335 Commits over 4,079 Days - 1.99cph!
Added player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (Community)
Lambdas not allowed either
Lambdas not allowed either
Try to appease Apple gods
Try to appease Apple gods
PlaceCliffs, FoliageGrid and small fixes
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Added rain weather type to WeatherPreset
Added tool to run material setup in edit mode.
Enabled aurora borealis at night in the arctic biome
Fixed WeatherEffect update not properly starting after the loading screen
Server versions of weather.load, weather.reset and weather.report
Small typo, shouldn't affect anything
This was supposed to be commited
Particle grid emission rate also takes camera velocity into account
Testing high collision quality on rain and snow
Better camera velocity offset in particle grid
event fixes, start/stop design events, fixed test entity not being attackable.
Fixed climate system not initializing on the server (causing several NREs)
Fixed effect systems updating during the loading screen
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Fix wearable retargeting breaking when switching view modes
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Remaining new south-west & coastal road, fishing village.
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Added render.GetHDREnabled() - returns true if the current map has HDR enabled
Added Player.Set/GetViewPunchVelocity
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Bug fixes, frustum culling jobs etc.
Disabled all the automatic weather types for testing purposes
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
Combined two loops in weapons.Register into one
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall)
Disabled particle grid update altogether if it's not raining