194,417 Commits over 4,079 Days - 1.99cph!
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Fixed more culling job issues
More culling methods implemented
Fix skinned mesh bone transforms being scrambled
Fixed Hammer .fgd flag/array values inheritance
trigger_teleport ejects player from a vehicle when teleporting like expected
weather.load is case insensitive
Enabled time progression on CraggyIsland again
Added sting weather effects (currently just lightning)
Particle grid takes list of prefabs instead of loading them from a folder
Adjusted weather particle effect collision parameters
Culling routine sort of hooked up and working now
Added 4 map icons from the TF2 Halloween 2020 update
Some progress on turning this into a wearable
Fixed addon spawnlists not supporting subcategories
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Remove workbench rotate option
Increase brightness of map view on death screen
New southwest road & coast
Terrain mods around new road network WIP
Fix cloth collisions not working properly with capsule colliders
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