194,338 Commits over 4,079 Days - 1.99cph!
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
Combined two loops in weapons.Register into one
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall)
Disabled particle grid update altogether if it's not raining
Fixed rain and snow falling through water (collision mask adjustment)
Less convoluted SynchronizedClock implementation
More state container fixes and transition features.
Added console.erroroverlay toggle.
Fixed DNumberScratch (and DNumSlider) constantly firing it's OnValueChanged callback when the value didn't actually change
Added an option to re subscribe to missing addons in an Addon Preset
The game no longer loads "Do not mount" state for unsubscribed addons
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
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Static hitch and trough for stables
Static horse saddle models/Prefab
Stables_a and stables_b buildings progress
Thunder can be enabled on weather preset rather than toggling on and off with rain
merge from main - skin bundles
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First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays
Saves to an .anim file so it can be integrated with editor workflows
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Fixed more culling job issues
More culling methods implemented
Fix skinned mesh bone transforms being scrambled
Fixed Hammer .fgd flag/array values inheritance
trigger_teleport ejects player from a vehicle when teleporting like expected
weather.load is case insensitive
Enabled time progression on CraggyIsland again
Added sting weather effects (currently just lightning)
Particle grid takes list of prefabs instead of loading them from a folder
Adjusted weather particle effect collision parameters
Culling routine sort of hooked up and working now
Added 4 map icons from the TF2 Halloween 2020 update
Some progress on turning this into a wearable
Fixed addon spawnlists not supporting subcategories