195,954 Commits over 4,110 Days - 1.99cph!

5 Years Ago
Transforms adjustments on set of greybox roof models
5 Years Ago
Removed cases where I was doing specific mutable state checks in trigger InterestedInObject calls, not realising that InterestedInObject is also checked to see if we should allow a collider to detect that it LEFT a trigger. Fixes spawning a car on top of yourself and then noclipping out of it causing the game to consider you still in the triggers.
5 Years Ago
Triangular wall fixes
5 Years Ago
▅▋▄▍▍ █▌▋▊ ▌▍█▇
5 Years Ago
Triangle roof neighbour socket fixes Removed redundant roof neighbour sockets
5 Years Ago
5 Years Ago
Triangular wall conditional models support triangular roofs
5 Years Ago
Simplified the scripts some more
5 Years Ago
Triangle roof deploy volume adjustments
5 Years Ago
Triangle roof socket adjustments
5 Years Ago
5 Years Ago
Added conditional corner pieces to the prefabs of all tiers
5 Years Ago
Adjusted ModelConditionTest_RoofLeft and RoofRight variable default values
5 Years Ago
▍▌▄▌▇ ▋▇▋▇▅▉▊ ██▋▇▊▆ ▌▌ ▅▇▉▋▇ ▄▍▅▉ ▉▌▊▌▉▍ ███▇▅▍█ ▄▌█▍▌▌▅▄ ▋█▍▆▅▉ ▆▇▉▇▋▆▆▌▇▍▌
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
Merge from main
5 Years Ago
Tube and board set WaterFactor to 0 for riders
5 Years Ago
Manifest, codegen, protobuf
5 Years Ago
Merge from main
5 Years Ago
Reduced average collision damage a bit re staging user complaints
5 Years Ago
Fixed broken physics behaviour on the most important object in Rust: ball.entity
5 Years Ago
Adjust car steering lerp values
5 Years Ago
▆▅▋▍▇▌▆▆▆ ▌▍▊▆▋ █▋▌▊▊ ▇▍▅ ▄▊█▆, ▆▉▄▆█▆▅▆▋▄, ▄▇▌▄, ▄▍▍▋, ▊▄▌▊
5 Years Ago
Fixed steering right being slower than steering left
5 Years Ago
▅▊▇▉█ ▅▇▆▄ ▅█▄▍
5 Years Ago
Improvements for flatbed parent triggers
5 Years Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
5 Years Ago
Instead of polling for the contents of a vehicle trigger, use a new TriggerNotify that notifies an object when a trigger encounters something Only check for blockages while opening on doors that swing (not the garage door)
5 Years Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
5 Years Ago
Merge from main
5 Years Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
5 Years Ago
▉▉█▄▆▄▆ ▋▅▉▇
5 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
5 Years Ago
increased minicopter decay time outdoors to 8 hours, inside to 36 hours NPCAutoTurrets no longer shoot shopkeepers or conversation providers
5 Years Ago
skin approval
5 Years Ago
Watergun flamethrower style jet test
5 Years Ago
Made Entity.Use's last 3 arguments optional, they default to: 2nd argument defaults to value of 1st argument 3rd defaults to USE_ON (matches player's +use) 4th defaults to 0 (Matches player's +use)
5 Years Ago
Fixed console deduplicating empty strings
5 Years Ago
Fixed default secondary ammo HUD not updating its visibility when secondary ammo type changes
5 Years Ago
Fixed combine soldiers only shooting 1 bullet per burst with SWEPs Fixed combine soldiers not using weapon rest times at all (only uses SWEP rest times now)
5 Years Ago
Made all pine saplings harvestable Removed saplings that spawn as bushes
5 Years Ago
5 Years Ago
5 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
5 Years Ago
Rewriting everything so it sucks less
5 Years Ago
▊▉▊▇▉▅▊▆▄▆▋▇█ ▆▆▉▍▉ - ▍▆▉▋▊▉▍▉▌█ ▌▇▌█▋▊ ▋▌█'▊ ▇▆▄▋▄▌ ▍▅▍▆▋▇▊▊ ▉▅▅▌▍▄█▄ ▆▆▇▋▇▇▊ ▋█'▇ ▄▇▅▊▅▋▋ ▌▉▋ ▉▉▊█ ▊▆▌▉█▌ ▍█▅▇▍▌▇▇
5 Years Ago
▉▍▆▍▊█▋▆▌▉ ▇▋▄▅▌▆ ▄▆▌'█ ▆▇▇▌▋▆ ▅▅▆▋▅▌▍▉ ▄▌▌▆▄▅▉▅ ▍▊▍▇▆▆▉ ▅█'▋ ▄▋▋▆▊▇▆ █▆▉ ▍▅▇█ ▌█▅▄█▌ ▆▋▍▄▇▊▍▇
5 Years Ago
Alternative pump style test
5 Years Ago
CQF using ILOD + LODGrid to manage culling.
5 Years Ago
▍▉▋ ▌ █▄▉▊▅▊ ▊▌▉▉▇▅▍▅▋▉▊ ▄█▄▆ ▄▌▄▍▊ ▇▉▍█▆▉▊▌▅▇ ▋▌▄ ▄▆▍▉▅ ▄█ ▌██▋▋▌ (▄▊▊█▅█▋▉▇ ▄▍▅▆▋█ ▅▍█▌▌ ▄█▋▆█▊▄█▌▌ ▅▅▊▇▉▄)