196,033 Commits over 4,110 Days - 1.99cph!

5 Years Ago
Adjust car steering lerp values
5 Years Ago
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5 Years Ago
Fixed steering right being slower than steering left
5 Years Ago
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5 Years Ago
Improvements for flatbed parent triggers
5 Years Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
5 Years Ago
Instead of polling for the contents of a vehicle trigger, use a new TriggerNotify that notifies an object when a trigger encounters something Only check for blockages while opening on doors that swing (not the garage door)
5 Years Ago
first pass at inner tube and boogie board sounds paddling pool deploy/pickup sounds
5 Years Ago
Merge from main
5 Years Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
5 Years Ago
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5 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
5 Years Ago
increased minicopter decay time outdoors to 8 hours, inside to 36 hours NPCAutoTurrets no longer shoot shopkeepers or conversation providers
5 Years Ago
skin approval
5 Years Ago
Watergun flamethrower style jet test
5 Years Ago
Made Entity.Use's last 3 arguments optional, they default to: 2nd argument defaults to value of 1st argument 3rd defaults to USE_ON (matches player's +use) 4th defaults to 0 (Matches player's +use)
5 Years Ago
Fixed console deduplicating empty strings
5 Years Ago
Fixed default secondary ammo HUD not updating its visibility when secondary ammo type changes
5 Years Ago
Fixed combine soldiers only shooting 1 bullet per burst with SWEPs Fixed combine soldiers not using weapon rest times at all (only uses SWEP rest times now)
5 Years Ago
Made all pine saplings harvestable Removed saplings that spawn as bushes
5 Years Ago
5 Years Ago
5 Years Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
5 Years Ago
Rewriting everything so it sucks less
5 Years Ago
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5 Years Ago
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5 Years Ago
Alternative pump style test
5 Years Ago
CQF using ILOD + LODGrid to manage culling.
5 Years Ago
▍▉▋ ▌ █▄▉▊▅▊ ▊▌▉▉▇▅▍▅▋▉▊ ▄█▄▆ ▄▌▄▍▊ ▇▉▍█▆▉▊▌▅▇ ▋▌▄ ▄▆▍▉▅ ▄█ ▌██▋▋▌ (▄▊▊█▅█▋▉▇ ▄▍▅▆▋█ ▅▍█▌▌ ▄█▋▆█▊▄█▌▌ ▅▅▊▇▉▄)
5 Years Ago
tweak pool caustic and layers
5 Years Ago
Source files: PTZ camera audio equipment - boombox/megaphone/phone/tape player/tape recorder SLChair attack heli workcart zrf kiosk fireworks
5 Years Ago
Reduced splash radius
5 Years Ago
Icons
5 Years Ago
Fix BasePlayer movement references on the server in TriggerPlayerForce and TriggerMount. Moved BasePlayer vars that aren't used on the server at all into BasePlayer-Client, so this mistake is now prevented from being made again.
5 Years Ago
Bandit town now has a larger prevent building and safezone
5 Years Ago
WIP support for doors detecting blockages while opening
5 Years Ago
Save changed speech connections
5 Years Ago
Better layout for long dialogue text
5 Years Ago
Added decay to pools and watercraft
5 Years Ago
adding file sources
5 Years Ago
WIP dialogue graph
5 Years Ago
Update TriggerMount to retry in more situations
5 Years Ago
Merge the latest modular car fixes -> Main
5 Years Ago
Add LockType using statement as well
5 Years Ago
Move method to server only
5 Years Ago
More rigorous mount check for ModularCar. Things like TriggerMount which call AttemptMount directly will no longer be able to bypass mount eligibility in cars.
5 Years Ago
Refactored TriggerPlayerForce to be server-side only like TriggerForce, retaining support for pushing NPCs as well by added ApplyInheritedVelocity overrides to NPCPlayer and BaseNpc.
5 Years Ago
Ignore TriggerMount if noclipping
5 Years Ago
Exclude NPCs from TriggerMount
5 Years Ago
Added enum type and set beach chair to new sitting pose