195,954 Commits over 4,110 Days - 1.99cph!

5 Years Ago
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5 Years Ago
Added latest water effect to watergun. Increased water shader fill-speed lerp.
5 Years Ago
Dry fire when out of pressure or water
5 Years Ago
water gun fixes, pump functionality changes, refill rate tweak.
5 Years Ago
Don't show conditional wall corners on triangular walls
5 Years Ago
Triangular walls can be placed on both sides of a concave roof corner without turning into full walls
5 Years Ago
Triangular wall typo fix
5 Years Ago
5 Years Ago
Can limit roof conditional models to square / triangle shape neighbours
5 Years Ago
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5 Years Ago
merge pumping
5 Years Ago
In case the push force outside trigger bug reoccurs, apply this fix
5 Years Ago
Move RemoveInvalidEntities to a safer spot
5 Years Ago
merge from main
5 Years Ago
final code gen / phases pass checks
5 Years Ago
fixed armored cockpit cost
5 Years Ago
5 Years Ago
Added some splash effects to the side of the board when moving
5 Years Ago
another re-export
5 Years Ago
re-exported models
5 Years Ago
Can add/remove/modify conditions via blackboard
5 Years Ago
Reduce car collision damage to players a bit
5 Years Ago
Increased armoured cockpit max HP from 500 to 700
5 Years Ago
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5 Years Ago
Increase brake force power and allow reverse throttle at 3m/s instead of 0.1m/s. Helps particularly with stopping while travelling forward down slopes.
5 Years Ago
Make sure we really never receive hurt damage outside of a hurt trigger by checking RemoveInvalidEntities() each tick. Made RemoveInvalidEntities more efficient.
5 Years Ago
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5 Years Ago
Added simple debug util timing functions
5 Years Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
5 Years Ago
reduce modular vehicle horn volume
5 Years Ago
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5 Years Ago
additional skins
5 Years Ago
Remove terrain-type based damage, add a new Collision damage type which propagates to other car modules but doesn't count as an attack.
5 Years Ago
moving active belt item holsters it
5 Years Ago
updated hostile icon
5 Years Ago
make sure modular vehicle horns don’t hold on to refs to recycled sounds (horn timeout disabled for now because of this) slight tweak to where/when bradley engine loop init is called
5 Years Ago
vm water gun - Added anims tweaked shape of cable clip in model added bone for animation re-positioned viewmodel animator changes
5 Years Ago
5 Years Ago
Added 30 degree concave corner support
5 Years Ago
Yet another waterjet candidate
5 Years Ago
Replaced "Bad field in entity!!" warning with a far more descript one
5 Years Ago
Replaced usage of "Physgun" and "Physcannon" with "Gravity Gun" in the .fgd files used by Hammer to avoid confusion between GMod's physgun and the gravgun
5 Years Ago
Added SF_PHYSPROP_IS_GIB, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_START_CONSTRAINED, SF_WEAPON_NO_PLAYER_PICKUP and SF_WEAPON_NO_PHYSCANNON_PUNT enums (all shared)
5 Years Ago
Gravity gun now respects SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_NO_PHYSCANNON_PUNT, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PICK_UP and SF_PHYSPROP_ALWAYS_PICK_UP spawnflags like expected
5 Years Ago
audio.printenginesounds debug console command
5 Years Ago
More layer fixes Baked billboards for mormon tea bushes Tweaked LOD distances
5 Years Ago
Fixed layers on ocotillo and snow willow bushes Optimized draw distances
5 Years Ago
shifted pivot on triangle roof pieces to the center
5 Years Ago
180 transform rotation on roof triangle up and cie
5 Years Ago
Baked billboards for all arctic pine saplings Correctly set pine sapling layers