130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Temperate twilight adjusted for new haze falloff.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase visibility of flee marker and path (again)
 
                
                
                
                
                
             
         
        
            
            
            
                
                patrol_heli_revision_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show party leader icon beside the leader in the party
- use callback to detect right when party owner has changed
- expose party leader via IFriend (can make new interface in future)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clear cloud brightness fuckery
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply FCVAR_CHEAT to r_pixelfog
Minor cleanups
Fix missing Trails undo message localization
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                new token for frontier gate so it doesnt have the same description as the wooden one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pilot Codelock - Model, materials, WIP textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: TestLineOfSightBatched
A lil cheeky 44k raycasts test. Missing the actual batched query impl.
Tests: ran the test - failing as expected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam inventory warning popup is opened once when attempting your first breakdown
Added confirmation popup when breaking down an item
Twitch drop deletion now using the red confirmation popup
 
                
                
                
                
                
             
         
        
            
            
            
                
                cached native allocations, batched projectiles now save between 30% - 50%  of the runtime compared to serialized in performance tests (gains increase with projectile count)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compilation error about RecordUnsupportedMaterial
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Encode spherical harmonics directional occlusion (SHDO) into gbuffer for proper shadowing on direct lighting (directional light only), use alpha testing and multi hit backface raycasting in SH baker to better represent foliage shadowing, blend between shadows and SHDO when reaching max shadow range, and use TOD sun direction for SHDO calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cannon whitebox deployabke
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recently helicopter will restrict how far it goes on patrols
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: GamePhysics tests - move box grid creation to individual tests
Avoids polluting the world for other tests(problem for LineOfSightBatched)
Tests: ran the updated unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial setup of Tugboat horn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: GamePhysics tests - spawn ignore volumes per tests
Tests: ran the 3 affected tests - they pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_cannon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flip default anchor rotation so it's easier to place at edges
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Initial setup of anchor as deployable.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix windows server console lagging server when spamming console (usually with errors)
- buffer log messages in ConcurrentQueue and write to console on a separate thread
- redraw input and status messages on that same thread
- Unity logging is still slowish but improves windows console stalling the server when logging is spammed
Add 'console_spam' command to forcibly spam the server console with text
 
                
                
                
                
                
             
         
        
            
            
            
                
                multiple significant fixes to GameTrace, new Projectile and GameTrace tests are passing but seeing a slight differences in projectile counts with performance test that's indicating some untested edgecases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: TestTraceAll - don't spawn Terrain boxes
We already have terrain at the bottom of the ocean
Tests: ran TestTraceAll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: new GamePhysics tests - TestLineOfSight
- Also making craggy loading in unit test stable by applying same fixes from Test.Projectile
No batched variant as we haven't implemented it yet
Tests: ran the new unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont wait for market price request to finish before opening the item modal
Stripped out more old steam inventory code
 
                
                
                
                
                
             
         
        
            
            
            
                
                main -> patrol_heli_revision_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable horizontal spine rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enable scientist procedural aim up/down
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Snapping for Abyss barrels
Better barrel to barrel snapping
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Turn on snapping for bamboo shelves (full size)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weird menu text error for deployable snapping
Turn on snapping for the command block
Turn on snapping for the beach towel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Breakdown buttons styling
 
                
                
                
                
                
             
         
        
            
            
            
                
                added detail map to enhance deployable anchor material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prevent pressure pads from being able to be placed on top of each other infinitely
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: new GameTrace tests - TestsTraceAll and TestsTraceAllBatched
TestTraceAllBatched is currently failing, as it's wip
Tests: ran new unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix sprinting players not being noticed by scientists fast enough, and crouching players being noticed too fast
 
                
                
                
                
                
             
         
        
            
            
            
                
                Balance scientists vehicle awareness