userBill Bcancel

13,173 Commits over 2,830 Days - 0.19cph!

6 Years Ago
Singleton edit
6 Years Ago
New singleton classes that support two copies of the same singleton on listen servers, one for server and one for client.
6 Years Ago
Minor refactoring
6 Years Ago
Minor fix
6 Years Ago
Fixing up errors in C/S only modes. Unfortunately means a few #if defines are back in for now.
6 Years Ago
#using
6 Years Ago
Revert my serialization changes to health and belt as they seemed to break things. Not sure why yet.
6 Years Ago
More stuff. Things a bit broken right now
6 Years Ago
Character state send (see Character.Server changes). Still need to update it to not use the ProtoBuf-based CharacterState object.
6 Years Ago
Moe conversion. Belt seems to be broken in particular. I can send 236 bytes out and only get 2 bytes back. Not serializing to ItemContainer sub-entity maybe?
6 Years Ago
Conversion work
6 Years Ago
Needed #defines
6 Years Ago
ItemManager returns
6 Years Ago
Remove my bug test
6 Years Ago
Rename method
6 Years Ago
Temporary crash tester
6 Years Ago
Character interface stuff
6 Years Ago
Needed to add some #if SERVER flags around serializing to remove errors when in Client-only mode. We may be able to remove these later. Also fixed a bug in SingleUserInteractableEntity.
6 Years Ago
Character still has a bunch to do but not kinda works. You can walk around. Switching the default spawn to character instead of spectator.
6 Years Ago
Character conversion work. See notes above 'Action subLateUpdate' in Character.cs for more info.
6 Years Ago
Actually revert that commit for now because it breaks things in client/server only modes.
6 Years Ago
More character conversion work
6 Years Ago
- Work on Character, not completed yet - Moved NetworkEntity back out of its (accidental?) sub-folder, fixing all the missing NetworkEntity references in the project - Took some stuff out of GameModeUniversal that's now loaded separately by Bill's system
6 Years Ago
Add the csproj files for the new code generator. I think these were missed because Plastic was set to ignore *.csproj files, but the code gen won't run without them. I've stolen these from the test project.
6 Years Ago
Fixed Owner init ordering issue
6 Years Ago
Ported NetworkEntityBehaviour methods, except for the old Serialize/Deserialize.
6 Years Ago
Ported NetworkUser, SpectatorPlayer, and the connect command in the console.
6 Years Ago
Dumb thing where players spawn bullets. Just learning + testing
6 Years Ago
Get a random username automatically on start so we'll get a unique userID
6 Years Ago
Merge in branch
6 Years Ago
Merge in my changes
6 Years Ago
Fixing bugs and potential bugs
6 Years Ago
Merging in Character reference cleanup branch
6 Years Ago
Minor fixes, cleaning up
6 Years Ago
Comments only
6 Years Ago
Map icon. Moved a method
6 Years Ago
Tried to remove the Character ref from Criminal but it's just not going to work easily. Here's some more minor stuff instead.
6 Years Ago
Removed character ref from welfare.
6 Years Ago
Fixed player ragdoll "MakeStatic", which hadn't actually been firing
6 Years Ago
Player ragdoll conversion
6 Years Ago
Fixed vehicle wreckage bugs
6 Years Ago
General stuff. Fix trade tables and item transfer being broken
6 Years Ago
Removed ICharacterInventory entirely. Can now simply use an IContainer
6 Years Ago
Now compiling
6 Years Ago
Working on glorious ItemContainer simplifying revolution. A few compiler errors remaining here
6 Years Ago
Removin' more character refs
6 Years Ago
More conversion to remove character refs
6 Years Ago
Spectating fix
6 Years Ago
Testing and fixing some bugs
6 Years Ago
Minor error fix