193,093 Commits over 4,049 Days - 1.99cph!

4 Months Ago
Both wooden shields now use wooden impact pfx
4 Months Ago
Fixed "ent kill" commands affecting shields
4 Months Ago
Scene backups
4 Months Ago
Horse code cleanup Fixed handbrake not working properly
5 Months Ago
Fixed item store lumberjack prototype pickaxe name
5 Months Ago
Fix gamemode settings being missing in main menu
5 Months Ago
Fix gamemode settings being missing in main menu
5 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
5 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
5 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
5 Months Ago
merge from indirect instancing
5 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
5 Months Ago
vending_stats_fixes_2 -> main
5 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
5 Months Ago
Codegen
5 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
5 Months Ago
Update codegen exe (merged pooling -> optional field changes)
5 Months Ago
Further work on handling reload state with arrow persistence
5 Months Ago
Fixed battering ram using the wrong head health values
5 Months Ago
battering ram anim upodates
5 Months Ago
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5 Months Ago
Fix merge error
5 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
5 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game Ship the gfx folder in the correct depot, sigh
5 Months Ago
Ship the gfx folder in the correct depot, sigh
5 Months Ago
Rename "playermodel_selector" to "open_playermodel_selector" So that one workshop mod doesn't freeze the game
5 Months Ago
Added missing hlfaceposer.exe icons Fixed a crash in HLFaceposer.exe when opening file lists Fixed HLFaceposer.exe crash due to missing phoneme extractors Add phoneextractor sources They build fine, don't work unfortunately due to Windows API Actually ship HLFaceposer images
5 Months Ago
Fixed Single Reload Finish -> idle transfer
5 Months Ago
Fixed deploy -> idle time
5 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
5 Months Ago
merge from primitive
5 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
5 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
5 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
5 Months Ago
Merge from /indirect_instancing
5 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
5 Months Ago
added ao map
5 Months Ago
converted f1 grenade to use specgloss
5 Months Ago
Battering ram scoop damage renderer
5 Months Ago
Reduced blurring when using TAA
5 Months Ago
Merge from black_bg_fix
5 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
5 Months Ago
Merge from main
5 Months Ago
Added jungle ruins stone floor textures
5 Months Ago
Update protobuf codegen exe
5 Months Ago
Battering ram folder cleanup
5 Months Ago
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5 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
5 Months Ago
Implemented new battering ram animations Changed the damage logic
5 Months Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.