201,254 Commits over 4,171 Days - 2.01cph!
Refactored the way building editor stuff work. Much easier to work with now.
Low cloud textures/materials
High cloud textures/materials
New Billboard FBX
added more roots and trees to temple
Automated Linux DS Build #67
Automated Windows Build #68
switched back to the old walk/run animations
Automated Linux DS Build #68
Automated Windows Build #69
ViewManagement refactor for preset views (species)
Attachment editor WIP
Only hide cursor in standalone
Automated Linux DS Build #69
Fix for SpeciesSettings.GetViewPrefab being stupid
#ifdef'd out vibration function when in editor
Moved protobuf shit to a seperate library
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2)
Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well
Fixed some issues related to depth maps during water rendering + a few optimizations all around
Moved networking base to its own dll
- Control clean basic cleanup
More library organisation
flies spawn around dead ragdolls after a few seconds
- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup.
- Correctly set the missile blast radius on missiles so they explode whenever in range of player
- Now only start with speed boost ability
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- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)
Soft target melee weapon impact sounds + some impact sound fixes
Underwater rock placeholders
Default seed and salt are scrambled whenever the save version is increased
- Set trigger colliders for rooms, lockins, turrets to IgnoreRaycast layer and removed a bunch of layers from the player aiming laser so it doesn't hit invisble stuff
- Goal BP wrapper tweaks (allow abilities to filter entity types in DM)
- Player can RMB to command units to interact with objects again (probably will cause errors until Goals are properly integrated here)
Merge from dungeons_greybox_2
Merge from dungeons_greybox_2
Disable PlayWay water so it doesnt fuck with steam build etc
Subtractive merge 2531, 2532
Updated special meter effects
- Reworked pickup/collectable functionality to be more generic
- Ability pickups can now be... picked up
- Ability bar now auto reloads whenever a new skill is collected (can't manually swap/control it yet though)
- LootDrop and LootTable components can now handle ability pickups.
- Added 2% chance for enemies to drop abilities and 5% for crates. (This is temporary, need to move to a more calculated distribution of ability drops, probably)
Terrain painting usability fixes
Underwater clutter placeholders
Underwater rock materials
Removed rock 12 from underwater spawn table
BehaviourChain correctly invokes OnComplete when broken by a failure