200,183 Commits over 4,140 Days - 2.01cph!
A bunch more work on desires code, plus building and crafting goals data
Automated Linux DS Build #221
Automated Windows Build #221
Actually, let's not cause a premature Hapis wipe.
Actually, let's not cause a premature Hapis wipe.
Old hapis on main again, for now.
FOR FUCK SAKE levelup scene
FOR FUCK SAKE levelup scene environment light
!A skybox material for ui scene
!A player idle FLAPPING ARM anim!!!!!!!!!!!
FOR FUCK SAKE player anim controller with WIP state
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
- Levelup screen can now handle multiple level ups in a row
Test: Set isDestroyed at the end of the entity deletion
Test: Don't check isSpawned when verifying the entity state while loading a save
Compile fix (CLIENT && !SERVER)
Theory: Unity doesn't like scenes with fullstops in their name
Added delay to rally counter
Added rally count set on Igor special
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
Fixed BC elements not always exposing BCD read selection in editor
Fixed DM filtering showing when BCD read is not None
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
-removed some debug messages
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
LoadUI frame pause so scenes are proper loaded
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
Basic tooltip functionality
Added BehaviourChainMachineFilterSet
Removed BehaviourChain seed data
Fixed BehaviourChain.PickBehaviourTarget returning bad things
Fixed item pickup condition
Ensured that all ability and interaction DSEs are valid
Parented entities now never become parted from their physics objects
Set sv_crazyphysics_vehicles back to 1 - it's good now
Automated Linux Build #222
Smartobject tweaks to destruction and subscription management
Group knowledge smartobject blackboarding/cache disabled, added DM check
Automated Windows Build #222
Asian head variation + materials
Required tool conditions create both craft and find Item desires
UCF desire creation tweaks