139,210 Commits over 4,352 Days - 1.33cph!

7 Months Ago
Add support for constructors in ResetStaticFields, handle arrays initializers with Unity struct types.
7 Months Ago
Remove extra newlines from "##### CTexture couldn't find" warning * The warning is Linux only Added 2 new optional args to mesh.TexCoord * mesh.TexCoord( stage, S, T, U, V ) - UV being the new args. They are optional. Fixed edict exhaustion prevention affecting nextbot players Fixed some usages of HL2_DLL clientside * TE_CONCUSSIVE_EXPLOSION and fall damage constants being inconsistent between client/server Try to end mesh.Begin when a mesh wasnt ended (i.e. after a Lua error) * mesh.Begin will end the current mesh if there is one. It will still error afterwards like it did before. * Prevents game hang, hopefully without side effects Fixed a crash with clientside ropes on props Basic implementation of clientside ragdoll gibs Prevent crash to do with CSpatialPartition invalid handles Prevent "bone write access" warnings with ClientsideRagdoll()
7 Months Ago
Fix objects flagged as not allowing flattening being deleted when a parent is deleted
7 Months Ago
Remove testing model for collider placement from mannequin
7 Months Ago
Progress & terrain files.
7 Months Ago
merge from vclouds_default_enable
7 Months Ago
Change portal GUID since it somehow conflicts with the island prefab GUID
7 Months Ago
PT Boat progress
7 Months Ago
gunshot_network_range_improvements -> main
7 Months Ago
Remove logs
7 Months Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
7 Months Ago
Fixed breakdown button loc
7 Months Ago
Fixed boots being in the wrong order in the skin viewer
7 Months Ago
merge from skinviewer_boots_fix
7 Months Ago
Tilesets.
7 Months Ago
decor_lighting_dlc -> main
7 Months Ago
syncvar_load_fix -> decor_lighting_dlc
7 Months Ago
Fix some syncvars not loading in properly
7 Months Ago
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7 Months Ago
merge from decor_lighting_dlc
7 Months Ago
Fixed bulb string lights and fairy lights not working in builds
7 Months Ago
Allow placement of ceilling lights on rocks
7 Months Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
7 Months Ago
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7 Months Ago
Set chandelier last length default value to -1
7 Months Ago
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7 Months Ago
fix mannequin LODs, remove ability to lock mannequin
7 Months Ago
Set correct mip map bias when using indirect instancing
7 Months Ago
merge from decor_lighting_dlc
7 Months Ago
Added a toast when the chandelier reached its max length Increased the max length a tiny bit
7 Months Ago
enabled read/write on spotlight gibs
7 Months Ago
Tighter wall cabinet placement angles Tweaked chandelier deploy volume and collider
7 Months Ago
added collision mesh for beanbag chairs
7 Months Ago
Make sure indirect instancing ConVars are disabled by default and saved
7 Months Ago
merge from main
7 Months Ago
Restored LoadSave on playground scene
7 Months Ago
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7 Months Ago
zoomitem_nre -> main
7 Months Ago
Prevent zoomitem NRE - check if the sky is null first
7 Months Ago
main -> gunshot_network_range_improvements
7 Months Ago
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7 Months Ago
Merge from workshop_metallic_2
7 Months Ago
Fixed WorkshopEditor opening on wrong page
7 Months Ago
Merge formatting fix
7 Months Ago
Reapplying WorkshopEditor scene changes
7 Months Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color