135,002 Commits over 4,293 Days - 1.31cph!

7 Months Ago
Fix scientists looking at your feet instead of your head
7 Months Ago
merge from minigun_3p_fix
7 Months Ago
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7 Months Ago
Update: editor benchmarking runs now consistently set benchmarking flag Tests: ran RaidBenchScene in isolation and all bench scenes in series - no exceptions
7 Months Ago
Update: add BaseRaidBench to the benchmark scene list Tests: ran the benchmark command - it did execute my scene, but also started lagging as heck
7 Months Ago
Update: BaseRaidBench - set batched mode as default for scene
7 Months Ago
Update: BaseRaidBench - restore global state at the end of the benchmark Tests: ran the scen
7 Months Ago
Fix some issues running the editor using bundles instead of repo assets
7 Months Ago
Server browser design clean up
7 Months Ago
Merge from parent
7 Months Ago
Merge from main
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
merge from outpost_mission_fail_cooldown
7 Months Ago
merge from snapping_cant_deploy_fixes
7 Months Ago
merge from snapping_buildingblock_padding_fix
7 Months Ago
merge from abyss_barrel_sitem_remove
7 Months Ago
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7 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
7 Months Ago
Compile fixes
7 Months Ago
More gesture wheel fixes
7 Months Ago
Polished gesture list, split assigned and unassigned gestures
7 Months Ago
Apply delta time
7 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
7 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
7 Months Ago
Compile fix
7 Months Ago
UI_Window warning editor only
7 Months Ago
Gesture menu progress
7 Months Ago
Restored store cart button
7 Months Ago
Small fixes and tweaks
7 Months Ago
Restored F1 item menu
7 Months Ago
Subtract 124976
7 Months Ago
Subtract 124978
7 Months Ago
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7 Months Ago
Fixed missing antlion guard step sounds Make RemoveDecalsAt distance a float Added description to sv_sticktoground Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount Properly fix the particle related crash, and fix regression
7 Months Ago
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7 Months Ago
Properly fix the particle related crash, and fix regression
7 Months Ago
revert_metabolism -> main
7 Months Ago
Properly revert
7 Months Ago
compile error
7 Months Ago
Make RemoveDecalsAt distance a float Added description to sv_sticktoground Fixed POSIX compile error Use squared distances for RemoveDecalsAt internals Disallow Spawn() on world entity Add a confirmation dialog when trying to load a save that would changelevel Change implementation of VMatrix.InvertTR to avoid it crushing itself It's probably a bit slower now, but returns actually correct values VMatrix:GetAngles uses a normalized matrix internally so scale doesn't affect results as much Added ai.GetNodeCount
7 Months Ago
revert_metabolism -> main
7 Months Ago
Revert 123078
7 Months Ago
Baseline
7 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
7 Months Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
7 Months Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
7 Months Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
7 Months Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change