199,411 Commits over 4,140 Days - 2.01cph!

9 Years Ago
waterbarrels prevent building fix
9 Years Ago
- Single plasma turret tile - More room work - More gameplay tweaks, reduced spawn budgets
9 Years Ago
new open radial menu sound
9 Years Ago
Lifted sleeping pose to fix looting exploit
9 Years Ago
A bunch of data changes apparently Moved default stat init to Human and Animal, out of base Unit Fixed missing music in tribe create
9 Years Ago
- More
9 Years Ago
Relationships tweak
9 Years Ago
Clutter psd file for the crap that shouldn't be in the mains.
9 Years Ago
Updated start pose of wake up anim
9 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
9 Years Ago
More UI fiddling
9 Years Ago
created low poly truck
9 Years Ago
UI sound level adjustments
9 Years Ago
audio mixer UI levels
9 Years Ago
more UI levels
9 Years Ago
fixed holes in low poly mesh, starting to unwrap
9 Years Ago
scroll levels
9 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
9 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
9 Years Ago
9 Years Ago
DispenserParameters supports multiple interactions per item TakeFromDispenser calculates the dispense/wait time per item Addded SkillUseParameters Repdoction gestation period is in days, not months All units now produce a meat-filled corpse when dead Rabbits are no longer meat loving omnivores Berry bushes once again provide berries Trees are made of logs, whould've thunk it? Campfires burn stuff again
9 Years Ago
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9 Years Ago
unwrapping beep truck, unwrapped back doors, lights, side panel etc
9 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
9 Years Ago
Fixed NRE in Unit.Relationships Added some more consumable effects
9 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
9 Years Ago
9 Years Ago
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
9 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
9 Years Ago
Fixed infinite idiocy in Resource/Dispenser
9 Years Ago
More dispenser/resource cleanup
9 Years Ago
Fixed rust/std blend layer shader compilation errors
9 Years Ago
Merged shader changes from main
9 Years Ago
Fix for RUST-823
9 Years Ago
Added fog benchmark Removed fog from rain benchmark
9 Years Ago
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate. Skills have been added to the Resource editor section but don't yet do anything.
9 Years Ago
InteractionSettingsWrapper dervies from DataParameters for unique ID InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
9 Years Ago
Removing un-used methods
9 Years Ago
Better interaction names
9 Years Ago
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
9 Years Ago
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items Fixed data where DispenserItemFilters were being used and had lost information
9 Years Ago
Fixed radial menu having a default layout distance of 0
9 Years Ago
Some item icons
9 Years Ago
Fixed campfire missing machine interactions GUI tweaks
9 Years Ago
Fixed warning in rust/std cloth shader
9 Years Ago
wip test code + shadow mask computation fix for log z
9 Years Ago
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9 Years Ago
Some scattering and fog fixes Touched water shaders
9 Years Ago
Sleeping anim .meta change
9 Years Ago
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.