199,356 Commits over 4,140 Days - 2.01cph!
basecombatentity ignite baseline
Removing PVT test from benchmark (crashing shit)
Updated player preview idle
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
Fixed some decor prefabs missing from asset bundles
Added delta update capability to protobuf lib
Ticks are delta'd
Added Rust.Data.Test
Crafting now uses skills and applies skill gain.
Minor tweaks to GameUI, Warmth goal weight
Possible shit fix for ADS fuck up
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time)
Touched ocean and river shaders
Better handling of skill and tool requirement data through BehaviourPlanData
BPD gets passed into Behaviour on creation
Unified some bush prefab settings
Added convar to toggle the shadow casting behaviour of the sun
minor emission scale changes
map costs 1 paper instead of 5
fixed not being able to bandage other players
fixed fire doing less damage to other objects based on what surface it was sitting on
Possible fix for server lag.
Mission feed is removed whilst waiting for players or in mission
slightly increased starting calories
SpeedTree billboard shadow casting toggle editor tools
unwrapped all of beep truck
fixed a bug with the bandage viewmodel giving a warning
Added Selectors, plus templates
Moved all filtering functions into stat Filters class, re-organised folders a lot. Filtering is no longer semantically bound to Conditions
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
FOR FUCK SAKE rotor pipe prefab tile system (almost usable but not quite yet~)
FOR FUCK SAKE rotorz database
Finished high level water shader refactor
Selectors in BeforeEditor, DSE editor
Sketching in blackboard impl
DesireSelector draft
Fixed human_attack length
FOR FUCK SAKE pipe rotor prefab
!A new pipe model
FOR FUCK SAKE rotorz database
Improve lua-state-destruction handling for async callbacks: serverlist library, steamworks library
Automated Linux Build #315
Automated Windows Build #315
FOR FUCK SAKE room prefab (fix doors)
Automated Linux DS Build #315
HTTP() no longer leaks request references and doesn't crash if the Lua state is destroyed
Automated Linux Build #316
Automated Windows Build #316
Automated Linux DS Build #316