202,079 Commits over 4,171 Days - 2.02cph!
created hat files, definition and prefab for graduation (tutorial) hat.
generated icon for graduation hat.
tutorial now equips graduation hat to player avatar.
Added Multi-Level scene
Made fov based on player height
Scaled walls below ground
Added playerblocker layer
Proper fix for player preview shaders
Added new levels to build
Made kitchen chair not cost 0
Added descriptions to level select
Circle colors,
fists less dmg,
zombie less health,
circle bug,
ragoll cleanup
Added objective completion UI
Fixed humans not having names
Fixed tribe create UI color palette selection bugs
Misc refactoring (removed UnitManager, ported functionality to statics)
Fixed tabbed windows missing a canvas raycaster
UI tweaks
Added quit / retry after results
culled fovmesh from maskcamera in level02
Changed round time and score
added proper materials on graduation hat and updated icon and prefab
Re-addded level3 and added to build
Fixed "whats new" screen not showing on the menu
made lobby spawn player previews, made contract clipping distance larger
Disabled personality driven role weights
Added highlighting system
Fixed playing from game scene in editor not working
Zone holds MapSettings for the scene it's in
Added culling debug mask
Added culling.lodcomp toggle to enable lodcomponent culling (disabled by default)
Modified culling.debug to allow multiple debug filter states; 1=dynamic, 2=static, 3=grid, 4=all
Fixed player preview alpha fade on inventory transitions
Merge from culling-lodcomp
Fixed disabling culling.lodcomp not restoring visibility on registered objects
Fixed culling always drawing gizmos (only on debug now)
Highlight system update
Multi-selection WIP
Entity.SetMoveCollide is now shared.
Tree felling creates ItemView on fell (shit, should be pre-awrmed but currently fixes issue with highlighting)
Removed goal plan failure history tracking from Agent since it was un-used but still ticking once per game hour
GridManager/GridPositions optimisations
GameCamera no longer follows units on selection
Disabled dip to black fade when changing selection, now only happens when moving between interior & exterior