200,917 Commits over 4,171 Days - 2.01cph!
Passing cheat commands with no argument will toggle their value
Building debug UI
Fixed missing weather defs in scenario data causing NREs on load
Beauty shots can specify FOV
Added beauty shot position to testbox
BuildingView's materialPropertyBlock no longer static
Building decay is gated by a few more conditions
UIElementPositioning supports curves for each value (offset/scale/alpha)
Memory optimized & applied sounds to the remaining status effect vfx
Made EffectRecycle timers not be read-only, as they require manual tweaking for now.
Various status fixes.
Manifest.
Nerfed the spiders because they are OP with venom and web attacks.
Spiderweb receives sunlight.
Spider tweaks.
Temporarily start with 100 epic magic healing pumpkins.
Added Vector.Div( number )
Added Angle.__div, Angle.Div, Angle.Mul, Angle.Add, Angle.Sub
- Moved network physics checks (Bill F's ones for listen servers) out of NetworkEntity and into GamePhysics, since all they need as a reference is any GameObject, and this allows things without a NetworkEntity to use them.
- Fixed explosion damage not working correctly on listen servers.
Icons for status effect UI
Fixed enemy overlay widget flickering
Fixed secondary DM attack AI never winning (now highest priority, might cause issues with weapon management @sebov?)
Hooked up status effect widgets
Hooked up spell fail reasons to the AlertUI
Fixed spells getting double fired
Fixed being able to cast spells with non-channelling weapons in the editor
Player now has to hold sprint +move to cancel a channelled spell (used to just be move)
Exposed a channelling spell move modifier to Player, set to -60
Working on porting ZGameMode to the new GameMode system, and adding features to the system as it progresses.
Proper item tooltip UI widget.
Some StatusEffect cleanup
ItemoModeConsumable can now apply status effects (standard proc setup like other items)
(Hopefully) Hooked up new item tooltip
fixed a bug with free mod slot check when trying to equip mods.
mod slot index now gets correctly set on equip
Hand/arm meshes added to clothing .fbx
Added viewmodel clothing prefabs
Fixed building UI not registering clicks in some cases
Fixed tooltips being hidden when being triggered quickly by multiple UI elements
Registration to containers working for gathering for fire (untested for other stuff)
Fixed some bad tooltip assignments
Fixed micro tooltip missing followCursor component