200,917 Commits over 4,171 Days - 2.01cph!
Stuck a load of Unit.Items logging behind UnitDebug.Items option, exposed in debug tools
Debug tools settings tab is now visible outside of playmode
Moved all debug bools to BeforeDebug static
merge from container registration stuff
More mod inventory UI work
Necessities cohesion drain now uses a min/max range for the time and value, evaluated by an animation curve
Cohesion leaver stuff no longer tests mood threshold, never picks leader
Fixed cohesion leave/join events using incorrect dateTime
Unit.GroupMember holds a join time
Building destroy on decay optional
Container registration now applies to stockpiling too
Fixed potential NRE in DetailOverlayUnitElement
Building construction state overlay
Cleaned up a bunch of old UI prefabs
Fixed missing building overlay icons
Stat balancing stuff from the sheet WIP.
Material tweaks.
Going to do game modes a bit differently I think, as the sort of building block system I have now is getting a bit unwieldy. Committing some more work I have so far. Also merge from Main.
Game mode system refactor. Working a lot better
added mod slot size handling
mod inventory slots are now large size
wip GlobalToolTip stuff for mod slot tool tips
Safe to return false from should serialize for now.
card reader textures/models/LODs/COL and prefabs
Fixed wearable colors changing when taking off/wearing clothing
Checked that into the wrong bastard branch
Item world views take color of wearables (might be lacking shader support?)
Fixed all camera modules being disabled after loading a save
added league divider prefab, code
deer carry offset positions
U22 small monument progress
Added methods to toggle a unit's entire hitbox
Toggle unit hitboxes when carried by another unit
Added support for standalone rendering, w/o actual reflection probe; editor to match / override
Added support for conditional directonal ligtht/shadows
Added basic shader replacement system
Added TOD single-pass probe replacement shaders; tested with sky reflection
Fixed skybox material handling
Fixed time slicing
Fixed inverted winding order
Solved remaining problems
Merge from reflection-probe-ex
wolf attachment posisionts
Clear weather no longer has 50% wind strength (causing building decay)
Fixed zoneWeather's lerping of wind strength and TOD animation value, exposed global multiplier in config.World
backpak item size filter and blacklist some items
prepended week to news item text for debugging