200,917 Commits over 4,171 Days - 2.01cph!

7 Years Ago
Stuck a load of Unit.Items logging behind UnitDebug.Items option, exposed in debug tools Debug tools settings tab is now visible outside of playmode Moved all debug bools to BeforeDebug static
7 Years Ago
UI update
7 Years Ago
merge from container registration stuff
7 Years Ago
More mod inventory UI work
7 Years Ago
adding news tab
7 Years Ago
Necessities cohesion drain now uses a min/max range for the time and value, evaluated by an animation curve
7 Years Ago
Cohesion leaver stuff no longer tests mood threshold, never picks leader
7 Years Ago
Fixed cohesion leave/join events using incorrect dateTime
7 Years Ago
Unit.GroupMember holds a join time
7 Years Ago
Building destroy on decay optional
7 Years Ago
Container registration now applies to stockpiling too
7 Years Ago
Doll for Bill
7 Years Ago
Fixed potential NRE in DetailOverlayUnitElement Building construction state overlay Cleaned up a bunch of old UI prefabs
7 Years Ago
Fixed missing building overlay icons
7 Years Ago
Fixed bad fill
7 Years Ago
Stat balancing stuff from the sheet WIP. Material tweaks.
7 Years Ago
Stat fix
7 Years Ago
research
7 Years Ago
merge from main
7 Years Ago
UI
7 Years Ago
Going to do game modes a bit differently I think, as the sort of building block system I have now is getting a bit unwieldy. Committing some more work I have so far. Also merge from Main.
7 Years Ago
More stat tuning
7 Years Ago
Game mode system refactor. Working a lot better
7 Years Ago
added mod slot size handling mod inventory slots are now large size
7 Years Ago
Reworked U22 hill
7 Years Ago
wip GlobalToolTip stuff for mod slot tool tips
7 Years Ago
matress texture updated
7 Years Ago
Safe to return false from should serialize for now.
7 Years Ago
card reader textures/models/LODs/COL and prefabs
7 Years Ago
Fixed wearable colors changing when taking off/wearing clothing
7 Years Ago
Checked that into the wrong bastard branch
7 Years Ago
Item world views take color of wearables (might be lacking shader support?)
7 Years Ago
loading screen
7 Years Ago
Cohesion starts at 100%
7 Years Ago
Fixed all camera modules being disabled after loading a save
7 Years Ago
added league divider prefab, code
7 Years Ago
deer carry offset positions
7 Years Ago
U22 small monument progress
7 Years Ago
rabbit attachment offset
7 Years Ago
Added methods to toggle a unit's entire hitbox Toggle unit hitboxes when carried by another unit
7 Years Ago
rat carried position
7 Years Ago
Added support for standalone rendering, w/o actual reflection probe; editor to match / override Added support for conditional directonal ligtht/shadows Added basic shader replacement system Added TOD single-pass probe replacement shaders; tested with sky reflection Fixed skybox material handling Fixed time slicing Fixed inverted winding order Solved remaining problems
7 Years Ago
Merge from reflection-probe-ex
7 Years Ago
wip news
7 Years Ago
wolf attachment posisionts
7 Years Ago
art
7 Years Ago
Clear weather no longer has 50% wind strength (causing building decay) Fixed zoneWeather's lerping of wind strength and TOD animation value, exposed global multiplier in config.World
7 Years Ago
backpak item size filter and blacklist some items
7 Years Ago
more news wip
7 Years Ago
prepended week to news item text for debugging