239,575 Commits over 3,837 Days - 2.60cph!

6 Months Ago
merge from cine_anims
6 Months Ago
merge from sense_purge
6 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
6 Months Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
6 Months Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
6 Months Ago
Increase not-attacked timeout duration
6 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
6 Months Ago
player update. edited horse sitting pose so the hands do not clip into the saddle
6 Months Ago
Move NotesUI in front of everything that isn't the pause menu
6 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
6 Months Ago
Codegen
6 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
6 Months Ago
Enable/disable model renderer when using model panel inspector
6 Months Ago
Use InputHint for NotesUI
6 Months Ago
Added posture bar to hud
6 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
6 Months Ago
reverting a material changes to main's version
6 Months Ago
Sat tubes, moonpool and level3 rooms LODs and colliders - prefabs setup
6 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
6 Months Ago
playe rupdate. edited botabag override controller so latest drink and pour anims trigger
6 Months Ago
Start designing posture mechanic
6 Months Ago
Fixed being able to block while in the notes UI
6 Months Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
6 Months Ago
Merge from main
6 Months Ago
merge from material_biome_improvements
6 Months Ago
merge from wr_pickaxe (Pickaxe cant be placed on Weapon Rack Stand)
6 Months Ago
cherrypicking 94119 - fix for elite loot crate missing its bottom face
6 Months Ago
merge from store-ui
6 Months Ago
merge from Easter2024
6 Months Ago
merge from RidingChickenCostume
6 Months Ago
Fix error in translation script if output dir doesn't exist Ignore hidden sheets
6 Months Ago
Remove unused UnregisterProperties methods
6 Months Ago
Simplify a bunch - allow setting property if slot not registered
6 Months Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
6 Months Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
6 Months Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
6 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
6 Months Ago
Fix NRE if destroying object in animation event
6 Months Ago
Leaderboard backup, run #10300
6 Months Ago
Merge from main
6 Months Ago
Store a static list of cargo cranes, save a Vis
6 Months Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
6 Months Ago
Bike stability experiments + materials
6 Months Ago
Add tools to show possible pickup and drop points via gizmos
6 Months Ago
Merge main -> Bikes
6 Months Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
6 Months Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
6 Months Ago
Reduce latestSeatClipSeemsFarAway from 40m to 25m just to make 100% sure this is fixed.
6 Months Ago
Merge SkinViewerBones -> main
6 Months Ago
Codegen