199,771 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Billboards greybox
7 Years Ago
server now sets the cmd player ID on receive from client, based on their connection ID to prevent match player ID spoofing. added GameInsance.GetPlayerIDFromConnection()
7 Years Ago
Moved plugins to asmdef
7 Years Ago
▌▉▍ ▉▌▄ ▍▊▇▇▅▄▄ ▄█ ▆▍▇▊▅▆▌▆▊▇.▊▌▌▇ █▊ █▌▍▇▋▌ (▆▋▅ ▆▌▅▅█▌)
7 Years Ago
Hapis compound monument prep
7 Years Ago
server verifies clients can only surrender themselves with CmdSurrender
7 Years Ago
server ends player's turn if they send an invald/cheat/unverifable game cmd, but only if it's their turn (so they can't send an invalid cmd to end opponent's turn)
7 Years Ago
Broken electric pole variant
7 Years Ago
CmdAttack and CmdMove verification now checks the units belong to the player sending the command
7 Years Ago
Updated lot to work from prefabs
7 Years Ago
Fixed load game button tweens targeting wrong objects
7 Years Ago
Checking a lower tickrate
7 Years Ago
Lot adjustment done at placement time.
7 Years Ago
tick
7 Years Ago
Updated AO2/GTAO to latest; patched Toggled downscaled AO mode; 2x faster, same quality Viewmodel range AO tweaks
7 Years Ago
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7 Years Ago
windows builds run in parallel
7 Years Ago
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7 Years Ago
▆▇█▉▅▉█▉▌▄█ ▅▌▉▌▋ & ▅▄▍▆█, ▍▉▌▊▊ ▌█▊▌▇▄ ▊▆▉█▊▅▍▇
7 Years Ago
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7 Years Ago
▊█▇▍.▌▍ ▅▄█▍ ▆▌▋▍▋
7 Years Ago
▅▅▊▋.▇▄▊▉▇▉ ▉▄▄█ ▄▆█▉▌
7 Years Ago
Fixed NRE in tribe creation when starting a new game after quitting a loaded save Quicksave overlay Added BudgetYield utility for iterating over collections and calling some function within an ms budget
7 Years Ago
▉▇▉▄▄█.▇▄▍ & █▇▋▄_▌▍▇▅▊▋▉▉_▆▇█▍ ▅▋-▅▋▆ ▋▆▌▄▅▅
7 Years Ago
▉▋-▅▊▅ ▋█▄ ▋▊▌▅▊, ▌▉▅▇█▊▋▆_▋▄▋▋
7 Years Ago
Electric poles / spotlight and snapped cable variants
7 Years Ago
Fixed AO flickering when both MB and TAA are disabled
7 Years Ago
Replaced old powerlines in the compound monument
7 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
7 Years Ago
Fixed senses not working after starting a new session (oops)
7 Years Ago
Sorting out alignment / resizing issues
7 Years Ago
Queue async requests
7 Years Ago
launcher, shaderapidx9, unicode, compile
7 Years Ago
resources & menusystem compile
7 Years Ago
fix IGameConsole casting int to vpanel html_chromium builds
7 Years Ago
ServerBrowser builds, client can launch and load into some maps
7 Years Ago
Cleaner tools
7 Years Ago
Working on some event stuff for game modes, but ended up doing a bunch of other fixes and things along the way. Only committing some of what I've done here so this is probably a commit with errors.
7 Years Ago
progress backup
7 Years Ago
fixed detailobjectsystem simd alignment
7 Years Ago
SensesSystem init in bootstrap
7 Years Ago
Fixed settlement info UI showing bad value text
7 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
7 Years Ago
▅▊█▍▊ ▍▄█▊ ▉▊▅█▉
7 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
7 Years Ago
CodeGen uses UNIX line endings instead of system ones
7 Years Ago
CodeGen
7 Years Ago
Merge from main
7 Years Ago
Rotated electric poles in the compound
7 Years Ago
Removed packages we dont use