199,770 Commits over 4,140 Days - 2.01cph!
Removed knock-out effect from hammer & rock weapon data
replaced links to prefab in the scene
scene2prefab
fixed cliff around the quarry on testbox
implemented platform specific mesh builder things
fixed bodygroup offsets
fixed hudmessage ptrs
Fixed role UI labels being highlighted by the build button (gg duplicating text objects with tween components)
Added checks for components to BuildingFilterSet.
IsStockpile condition now checks for the component rather than the category.
Selecting carried items for a container will now skip clothes unless we registered them to the container.
Added powerlines to old monuments
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity
Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host
Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
CanFindBuildingForTarget now uses group entities instead of knowledge
Crafting failure activity uses goal failure activity generators again, does some special case stuff for tooltip text
Fixed potential NRE in AIAction.Break (check state, shouldnt happen so I added a warning)
Strangers will no longer sit around the fire after leaving
Role assignment activity no longer pops notifications
Return type consistency for Entity.GetRagdollOwner
use correct RAWINPUT buffer size
▍▊▋▇▊ ▌▅▍▌▅▌ ▍▅▇▅▅▄▋, ▋▍▋ ▄▌▉▊▉▅▆ ▆▊█▋▄▆▇▍▉▍▄▇▉▉ ▋▌▍-▍▋▌▍▅█▅▆ (▇▄▌▋ ▆▊▄▊▌▊▅▋▄ ▌▍ ▄▆▉▅▋█▇ ▅▆▄▉▋▌▇▆▄ ▆▆ ▉▋▅█▆▇ ▇▄ ▊▊▌ ▊▅▍▄▋▋)
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Added LeaveGroup goal to the Human-GroupActions module, which is now installed by default and no longer managed by the GroupMember component. People will now leave the tribe using this AI module, and go find another group to join if possible.
Added various group and settlement related conditions/actions.
ItemAction.OnItemActionCallback is static, no longer does stupid check for settings equality
Merge from unity_2018.1.0
Tidied stair and window glitches
Fixed NRE when someone leaves the tribe
Various hunting AI scoring improvements
Re-enabled Human/Cook/CookCorpse/FindAndPutCorpseOnFire goal plan
Fixed NRE in HumanPortraits.Update when someone leaves the tribe
Deactivate unit detail view if they get destroyed
- Player anims
- Added blendtrees to playeranimator
- Added freefall ,openParachute, and landing bools to playeranimator
Fixed various issues caused by people leaving the tribe
Combat testbox settlement assignment
TribeSpawner adds buildings to settlement
Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
Reworked group joining/leaving AI
added despawn point on nospawns
Fixed another \ vs / issue on effect folders when building manifest on Windows
Bandit town scene layout progress / wooden walkway greyboxes / mossy rock materials / swamp water material