240,226 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Asset Browser: bail async task when not valid
9 Months Ago
Leaderboard backup, run #8452
9 Months Ago
Merge CorpseParentingFix -> Main
9 Months Ago
Handle triggers being null
9 Months Ago
Merge CorpseParentingFix -> Main
9 Months Ago
Improved unsafe ragdoll parenting method. Fixes glitchy corpses when players are killed in the back of a scrap heli.
9 Months Ago
SetPenEmpty becomes ClearPen, SetBrushEmpty becomes ClearBrush Pen tweaks
9 Months Ago
Adjust dragging speed to range (if a float has one) in FloatControlWidget - this makes dragging 0-1 floats a lot more comfortable Fix EnumControlWidget not opening when in a popup Add some extra Paint helper functions Stop trying to be clever in PopupWidget
9 Months Ago
Run tasks in a scene scope
9 Months Ago
Leaderboard backup, run #8428
9 Months Ago
Fix ResolveTargetD3D11 srcBox limiting not accounting for offset on dest width min Graphics.GrabFrameTexture uses Graphics.Viewport Fix typos and inconsistent screen uv calc in postprocess shader
9 Months Ago
Fix TakeOwnership RPC not working
9 Months Ago
OnAwake/OnDestroy respect Component.ExecuteInEditor
9 Months Ago
Add InputContext for Scene.FixedUpdate so inputs are reliable when FPS is higher than the fixed update rate
9 Months Ago
Better algorithm
9 Months Ago
Add an access point for the player controller to influence recoil
9 Months Ago
Cleanup, add horizontal and vertical spread ranges
9 Months Ago
Add loop points to recoil patterns https://files.facepunch.com/tony/1b2611b1/Zwf2E8V68x.png https://files.facepunch.com/tony/1b2611b1/sbox-dev_9zVXae9zXk.mp4
9 Months Ago
Update style of recoil pattern UI, draw line with all points https://files.facepunch.com/tony/1b2611b1/z5ZQTeqnS5.png
9 Months Ago
Use recoil pattern in RecoilFunction https://files.facepunch.com/tony/1b2611b1/sbox-dev_xaXurG5u7E.mp4 https://files.facepunch.com/tony/1b2611b1/CS5fvYwsxo.png
9 Months Ago
Add editor for designing recoil patterns https://files.facepunch.com/tony/1b2611b1/rNGbSsl88U.mp4
9 Months Ago
Add basic recoil
9 Months Ago
Fixed not finding the ammo container
9 Months Ago
Move weapon functions into a separate gameobject on the weapon for organization
9 Months Ago
Further refactor
9 Months Ago
Refactor weapon abilities to be weapon functions, stats can be modified by weapon functions
9 Months Ago
Fix ragdoll rendering with wrong rotation, bone transform should be body local to gameobject world
9 Months Ago
Leaderboard backup, run #8404
9 Months Ago
Update camera animation code to use local bone transform, ty @aylaylay https://files.facepunch.com/tony/1b2511b1/sbox-dev_iEfv2HkNNa.mp4
9 Months Ago
Don't overcomplicate stats
9 Months Ago
Add weapon stats system baseline
9 Months Ago
Fix root bones not returning in local space
9 Months Ago
Add test code for local bone transform
9 Months Ago
Add SceneModel.GetBoneLocalTransform, make worldPosition in GetBoneTransform work
9 Months Ago
Copy renderer bones to model physics bones
9 Months Ago
Strip root body transform from renderer bones, fixes ragdolls rendering in wrong place
9 Months Ago
Leaderboard backup, run #8380
9 Months Ago
Better player rotation Smooth out camera a little
9 Months Ago
Port bullet trails code
9 Months Ago
Remove unused field from SoundEmitter
9 Months Ago
Style the menu a bit
9 Months Ago
Add main menu, default scene is main menu, add play button
9 Months Ago
Add IComponentLister.GetAll<T>() ActionGraph: don't list methods with unsupported parameter delegate types sbox-issues#4275
9 Months Ago
Make the mixgraph as simple as it can be
9 Months Ago
Leaderboard backup, run #8356
9 Months Ago
Fix particle rotation
9 Months Ago
Add GameObject.PlaySound as a fire and forget way to play sounds on a gameobject (and have it follow the object)
9 Months Ago
Apply decal random rotation, spawn particles
9 Months Ago
Play bullet sounds
9 Months Ago
Bullshit reloading system for now