125,584 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Bandit town spawn radius edits
1 Year Ago
ScientistSpawnPoint prefab revert to 2m
1 Year Ago
Trainyard spawn radius edits
1 Year Ago
Airfield spawn radius edits
1 Year Ago
Launch site spawn radius edits
1 Year Ago
Compound spawn edit
1 Year Ago
▇▍▅ ▆▊▊▇▄▌.▆▌▋▉▌▌_▇▆▍▌▄▇▋_▍▌▍▌▇_▋█▍_▉▍▇▇▉█ ▅▍▊▍▆▋▇ ▇▅▉ ▍▌▋▇ ▉▄▊▍ ▋▊▄▇ ▇▌▇▉▊ ▍▊ ▌█▅▆ ▇▆ ▇▇▍▋, ▊▇▊▊▇ ▌▉ ▍▄▇█▇▇▉
1 Year Ago
Train tunnel station NPC spawn edit
1 Year Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
1 Year Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
1 Year Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
1 Year Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
1 Year Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
1 Year Ago
Arctic base edits
1 Year Ago
Set BaseSpawnPoint playerCheckMargin default to 2, which was the old const value.
1 Year Ago
Fix NRE when an empty string is bound to an input
1 Year Ago
Merge main -> SpawnMargins
1 Year Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
1 Year Ago
Closed collision gaps at the back of the armoured passenger module
1 Year Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
1 Year Ago
█▍▆▊▄▌ ▊▉▋▍▇
1 Year Ago
convar_directory_folders -> main
1 Year Ago
helicopter_keep_damaged_fx -> main
1 Year Ago
timed_explosive_fx_follow_orientation -> main
1 Year Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
1 Year Ago
Lightning cloud daytime fix.
1 Year Ago
Aurora & lightning iteration +optimization.
1 Year Ago
▄▆▄▆▋ ▌▉█▋▄ ▉▄▌▊_▋▋▇█▍▆▍_▊▇▆▋▊
1 Year Ago
█▌▉ ▅▉█▆▍▅▆▌▅ ▇▄▆▊▆▇▌ ▆▇▇▉▉▆█▊ ▅▍ ▇▉▍▄▇ ▆▌ ▊▄▅▇▄▆ ▊▄▅▅ ▄▆ ▄▇▅▍▍▆▅▄▆ ▄▍▅▌▅ ▄▌▋ ▍▄▄▋ ▇▍▆▆█▆▅ ▋██▄▇█▄ ▊▅ ▉ ▍▌▅▅▉ ▊▅▄ ▉▍▅▋▇▆▄▄ █▊▇ ▍▋ ▉▍▄▇▌
1 Year Ago
▍▉▌▍▄ <▉▌█▄> ▌▅▇▊ ▉▉▄▌▋▌▍ ▅ ▅▇▅ ▅▋▋ ▉▊ ▉▅▊▊▇▍▋ ▌▇▍▌▆▍ ▄▍▊▆ ▊▆▍▅▄▉▆▄
1 Year Ago
Improved rain visuals immensely.
1 Year Ago
Merge from /naturetonetests: -Very mild ground_plants, mushroom, hemp and potato mat tweaks for color consistency & harmony. -Optimized wood piles -Adjusted some tree MIPs for a less blocky look from a distance.
1 Year Ago
Various minor ground foliage tone adjustments for constency/harmony. Optimized legacy wood pile textures.
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
1 Year Ago
radtown_npc_drivethrough -> world_update_2
1 Year Ago
Fixed client compile errors
1 Year Ago
▄▉▍▆▇ ▋▆▍▍ ▉▉▄▄_▊▊█▋▆▇▇▍▍█▆
1 Year Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
1 Year Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
1 Year Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
1 Year Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
1 Year Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
1 Year Ago
Fixed tooltip characters briefly appearing as blocks when opening
1 Year Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
1 Year Ago
▆▅█ ▄▊▊█ █▄▄▉▇▊▌▅▄ █▍▍▉▍▆▍ ▄▍▅ ▆▋▌▋▇ ▆▋▉▋█▇▉█▊▋▄▋ ▇▋▄▌▋▌▍▇▄▄ █▉ ▍▅█▅█▇▋▊▇▋▆ ▊▅. ▅▋▋▌█▇▋▍▉▊▆▍▇▉ ▌▌█▆ ▆▆▍▌▆▌█ ▄▇ ▍█ █ ▊██▊▉▅▆█▊▋
1 Year Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
1 Year Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
1 Year Ago
▉▉▆ ▅▉▋█ ▍▍▋▍▇▉▆ ▌█ ▊▇▋▄▋▄ █▌▅▇▉ ▅▇█▄ ▌▅▇▊▄
1 Year Ago
▄▆▉▍▅▌ ▄█▌▇▅▉ ▌▊▅▌▆