240,226 Commits over 3,837 Days - 2.61cph!
Remove null panels
Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around
Remove unused panels
Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby
Delete InputControl.cs
Add MenuPanel
Right clicking a package card shows menu
Fix NRE in PackageModal
Add LaunchMode option in game settings
Launchmode check is case insensitive
CodeGenerator adds [Description] attributes to enum members
EnumDescription contains Title, Icon, Description
EnumControlWidget shows descriptions and icons
Add icons and descriptions for some enums
LaunchMode icons
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately
Fixes ragdoll scene
Remove GlobalLobby
Strip out GameLobby
Delete as much as possible from public/rubikon
Move the rest to public/physicslib
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
Delete gameuiservice and soundservices
Include Vehicle Large in DroppedItemCheck
subtracting burst_icon_belt - moved to Feb Release
Add EditorTool.Trace, EditorTool.MeshTrace
CameraComponentTool has a lookat picker
SceneOverlayWidget: move children with the edge on resize
Camera preview is dpi aware
merge from gingerbread_building_skin_fixes
merge from burst_icon_belt
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merge from item_desc_scroll
merge from conveyor_culture_handling
Component EditorTool foundation (Camera Preview)
merge from qol_map_focus_button
merge from qol_cached_browser_quicker_refresh
merge from fishing_bobber_timeout
merge from qol_cached_browser_ping_text
merge from health_spectate_admins
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
Fix gizmos not drawing in game
Add WidgetWindow.InnerRect
Fixed double time (sorry!)
Leaderboard backup, run #8476
Initial commit (Lots of rubbish in here from when I was messing around)
Merge MinicopterFreezeFix -> Main
Vehilce module settings edit
Merge MinicopterFreezeFix -> Main
Enabled it for modular cars and WorkCarts as well. Probably good to have on for anything with an enclosed cockpit
- Added an option to all vehicles to have ragdolls from mounted players fall through the vehicle on death (not collide), even with server-side ragdolls on. Does not affect ragdolls that weren't mounted that collide with the vehicle.
- Enabled it for the three helicopters.
merge from hostile_countdown_tooltip
merge from spraycan_box_fix
merge from stocking_groundwatch
merge from macos-potato-terrain-error
Add Task.Frame, Task.FrameEnd, Task.FixedUpdate
merge from youtooz_deployables
merge from save245 - Staging wipe
merge from disable_xmas23
Disabled xmas themed decor at compound and bandit
S2P
Disabled gingerbread building skin
Disabled xmas events
Disabled Advent event
Disabled Ice walls
Reverted Burlap sack
Disabled xmas tree
Disabled Xmas Dungons