125,585 Commits over 4,171 Days - 1.25cph!

1 Year Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
1 Year Ago
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
1 Year Ago
progress on river to ocean blending
1 Year Ago
Merge from fix_debugqueue_cmd -> main
1 Year Ago
Merge from fix_io_budget_float -> main
1 Year Ago
Fix IO budgets not working well after 9hrs of uptime due to floating point errors - 4ms resolution after 9 hours, 8ms after 18 hours, etc - switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
1 Year Ago
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console Make `debugqueue` print all queue sizes, not just electric low priority
1 Year Ago
Wolves can now jump onto player foundations to attack
1 Year Ago
▊▅▇ ▅▇▋▋▊ ▊▇▄█▌ ▍▅▋█▍▄ ▉▌ "▄▇█▊▊▆" ▊▆▉▋▋ ▄▇ ▅▍▉▋▅▌
1 Year Ago
PlaceCliffsUniform initial version
1 Year Ago
Fix thread pool on linux srcds betterer hopefullier
1 Year Ago
compile fix
1 Year Ago
Phrase update
1 Year Ago
exported edited wolf idle1, wakeup and idle to sleep anims
1 Year Ago
merge from localization
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
New scientist first pass
1 Year Ago
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
1 Year Ago
Make sure wolf can transition from hurt to death
1 Year Ago
Disable the glue prefabs in compound for now to resolve error on joining
1 Year Ago
Merge from MummyMask
1 Year Ago
merge from FrankensteinMask
1 Year Ago
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1 Year Ago
Remaining scene weapons
1 Year Ago
Reset first half of scene weapon items to default materials
1 Year Ago
Merge from world_update_2/waterwell_update
1 Year Ago
Merge from main
1 Year Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
1 Year Ago
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
1 Year Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
1 Year Ago
Added Waterwell NPC Mask model/materials Deleted waterwell modelviewer files
1 Year Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
1 Year Ago
waterwell modelviewer
1 Year Ago
Merge from main
1 Year Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
1 Year Ago
Localized skin picker
1 Year Ago
Localized inventory item splitter "Enter split amount..." text
1 Year Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
1 Year Ago
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1 Year Ago
▇▅▌ ▋▅▄▋▉█▍ ▇▅▍▋▉▉ ▄▍█▅▅▌▉ ▅▄ ▇▇▋▆▌▆█ #▋▌ ▌█▉▆▆
1 Year Ago
Fix wolf sight tracing to prey feet, often causing it to be blocked
1 Year Ago
Fix wolf hovering slightly above ground
1 Year Ago
▋▆▋▄▌ █▇▄▄ ▌▅▌▌_▅█▊▌▅▇_▍▋▅
1 Year Ago
merge from empty_bind_fix
1 Year Ago
merge from world_model_scale_fix
1 Year Ago
merge from quit_mod_fix
1 Year Ago
Make new wolf DPS equivalent to the current one
1 Year Ago
merge from main
1 Year Ago
Reduced light extinction underwater Added directionalLightIntensityDepthMultiplier, adjusts the sun/moon light intensity based on the players underwater depth (to counteract the above extinction changes but still allow underwater light sources) Currently printing the current water depth every frame for testing