240,239 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Better player rotation Smooth out camera a little
9 Months Ago
Port bullet trails code
9 Months Ago
Remove unused field from SoundEmitter
9 Months Ago
Style the menu a bit
9 Months Ago
Add main menu, default scene is main menu, add play button
9 Months Ago
Add IComponentLister.GetAll<T>() ActionGraph: don't list methods with unsupported parameter delegate types sbox-issues#4275
9 Months Ago
Make the mixgraph as simple as it can be
9 Months Ago
Leaderboard backup, run #8356
9 Months Ago
Fix particle rotation
9 Months Ago
Add GameObject.PlaySound as a fire and forget way to play sounds on a gameobject (and have it follow the object)
9 Months Ago
Apply decal random rotation, spawn particles
9 Months Ago
Play bullet sounds
9 Months Ago
Bullshit reloading system for now
9 Months Ago
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9 Months Ago
Add GameObject.DestroyAsync extension Add SurfaceComponent and GameObject.GetSurface extension method Prefab updates Get surface from weapon shoot trace, create impact effect gameobject from decal definition https://files.facepunch.com/tony/1b2311b1/sbox-dev_M7K7YcLTh5.mp4
9 Months Ago
Make sure clearing model in ModelRenderer resets sceneobject to default cube NRE in DrawSelection
9 Months Ago
Make player prefab
9 Months Ago
Add functions to ModelRenderer to set body group
9 Months Ago
Update flex controller weights straight away when setting morphs
9 Months Ago
Fix shadergraph not showing all available nodes from connection, shadergraph doesn't have relevant nodes
9 Months Ago
Strip out Context.Client Protect GameObjectDirectory a bit
9 Months Ago
Use new particle for muzzle flash instead of legacy
9 Months Ago
Update ScreenPanel's properties on awake instead of waiting for the next update Clamp the RootPanel's scale to avoid problems
9 Months Ago
Fix audiostream crash
9 Months Ago
Name the threads properly
9 Months Ago
Fix warnings when compiling in release mode When loading a project for the first time, try to load startup scene, failing that try to load any scene
9 Months Ago
SceneWorld doesn't need DetermineContext anymore Remove DetermineContext usage from Input.Vr Remove DetermineContext from stats Remove Context.Server Fix a warning Fix warnings Build server runs with TreatWarningsAsErrors
9 Months Ago
Tweaked project changing logic, so we wait until the project is loaded before switching to it
9 Months Ago
Fix NRE's when playing video
9 Months Ago
Leaderboard backup, run #8332
9 Months Ago
Camera 2 Better roll controls
9 Months Ago
Citizen/animgraph: apply the "Disable scale_height main pelvis offset" Tag to the rolling state. Will need a more thorough solution later. (Facepunch/sbox-issues#4296)
9 Months Ago
Roll boost + anim tweaks
9 Months Ago
Crouch Jump
9 Months Ago
Rolling
9 Months Ago
3d sound falloff tweaks (obey volume more)
9 Months Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
9 Months Ago
Fixed UI sounds being loud for one frame
9 Months Ago
Double Jump
9 Months Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
9 Months Ago
Coyote time
9 Months Ago
Steal movement code from Gun Fight Thanks Tony
9 Months Ago
CubicBeizer to CubicBezier Fix some sound errors
9 Months Ago
Remove PlayerController.IsDucking
9 Months Ago
Maintain interpolated local position and rotation so we can just keep applying, add sliding state to vm
9 Months Ago
Apply local transform to viewmodel based on wish direction
9 Months Ago
Fix sound errors
9 Months Ago
Hook up slide anim and remove legacy stuff
9 Months Ago
Mechanics can override acceleration
9 Months Ago
Scale down wish input significantly while sliding Can't slide/crouch while sliding Expose HasAnTag accessor ViewModel move_groundspeed cleared if we have the slide tag