240,239 Commits over 3,837 Days - 2.61cph!

9 Months Ago
Multicamera test scene
9 Months Ago
Fix NREs
9 Months Ago
Categorize base mechanic properties
9 Months Ago
Add Mechanic.ShouldBecomeaActive / Mechanic.ShouldBecomeInactive so mechanics can lock Add basic sliding mechanic
9 Months Ago
Fix BBox obsoletes Turret use a sound that exists
9 Months Ago
Mechanic.IsActive is set properly by holding a list of active mechanics between updates
9 Months Ago
Player controller input refactor, let mechanics interrupt input (sprint dampening left-right movement)
9 Months Ago
Remove old code + Camera
9 Months Ago
SoundSystem Takeover (#1425)
9 Months Ago
Refactor, mechanics have tags which are cleared every frame, move sprint to a mechanic Update DamageInfo
9 Months Ago
Remove soundevents folder
9 Months Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
9 Months Ago
Merge SoundSystem into Sound
9 Months Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
9 Months Ago
Completely remove SoundEventGuid_t
9 Months Ago
Move CAudioStream_Attached to CAudioStreamManaged
9 Months Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default
9 Months Ago
Remove unused Fix stopping/fading out sound immediately after play not stopping the sound
9 Months Ago
Fix editor tools, lock MainVoiceList when adding/editing
9 Months Ago
Remove unused
9 Months Ago
Fix soundstream to use new system
9 Months Ago
Leaderboard backup, run #8308
9 Months Ago
▌▄▆▋█▅
9 Months Ago
Delete soundopsystem, soundevent, soundstack system
9 Months Ago
Move spatialize and distance falloff to c#
9 Months Ago
Unbind all the soundop stuff
9 Months Ago
Bind some low level sound classes Lets process voices in c# instead of the soundop system
9 Months Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
9 Months Ago
Work on getting camera bone animating for viewmodel
9 Months Ago
Block out player controller mechanics, eye height override, speed override, etc
9 Months Ago
Add muzzle flash prefab & util timed destroy component
9 Months Ago
Link weapon and its viewmodel properly, create some prefabs for the MP5
9 Months Ago
Strip unused (and broken) voicetrace stuff
9 Months Ago
Fix missing soundsystem_lowlevel Remove unused projects
9 Months Ago
Delete CEntitySystem::CreateEntity
9 Months Ago
Soundsystem defs to engine2 Move soundsystem inside engine2 (delete Interop.SoundSystem.cs when your compile fails!)
9 Months Ago
Delete some more from entity2
9 Months Ago
Remove unused soundstack stuff
9 Months Ago
Remove unused tools remove unused tool keybinds
9 Months Ago
Leaderboard backup, run #8284
9 Months Ago
Leaderboard backup, run #8283
9 Months Ago
More transform options https://files.facepunch.com/louie/1b2111b1/sbox_vmL4f8Ckt6.png
9 Months Ago
Leaderboard backup, run #8281
9 Months Ago
VR: Delete VRSkeleton, unused VR: Rename VRControllerType -> TrackedControllerType
9 Months Ago
VR: Experimental fast function for storing reprojected HMD matrix VR: Separate out stereo render/submit/blit, don't submit editor SceneCameras (We still render and blit companion while in the editor, we just don't submit a texture to the compositor while not in play mode) https://files.facepunch.com/alexguthrie/1b2011b1/rsIQEZV0nc.mp4
9 Months Ago
Citizen/animgraph: enable "lock state when waning" on the "Tag & Reset Movement" state machines
9 Months Ago
Citizen/animgraph: further improve skid. Blending in/out should be more graceful now, respecting the movement 2D blendspace's own timings. Revamped the "noise" layer additive animation: it now scales with speed, and it inherently lowers the pelvis by a few units to avoid IK pops. Fixed duck transition potentially spazzing out if you duck while skidding, or blending in/out of skidding. Disabled crouch skidding (for now?) https://files.facepunch.com/maxlebled/1b2011b1/2023-12-20%2019-33-21.mp4
9 Months Ago
Fix ironsights, make aimray start a bit out from the player for now
9 Months Ago
Fix SceneTrace.WithAnyTags using WithAllTags
9 Months Ago
Fix NRE Add basic ammo container / dry firing