130,619 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP preset support for non UI convar options
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed unused blockout mesh and .mats
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from travelling_vendor_lod_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from researchtable_text_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added player.cold_breath convar to toggle cold breath visual effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from repairbench_icons_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from dofexposer_improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▄▋▌▍ █▋▊▆ ▆▋▅_▊█▋_▅▇█▊▋▇_█/▇▄▋▉█
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from december24_art_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hole in one of the ram meshes, swapped scoop out in prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD crossfading transitions on Renderer LODs WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved some webrcon security
- Normalized some of the RCON help language to be consistent 
- Added deprecated warnings for the old source engine rcon
- Improved security around RCON passwords
- Added automatic RCON IP bans for repeated incorrect password attempts
Added a number of new convars
- rcon.ban_ip <ip>
- rcon.unban_ip <ip>
- rcon.print_rcon_failed_logins
- rcon.banduration
- rcon.maxpasswordfailures
- rcon.clear_rcon_failed_logins
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated flashbang for new scripts.
Explosive ammo WIP.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawnable ivy strand and light well static decor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added light_directional & some other VRAD changes
There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences.
New inputs to game_text and game_player_equip
SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text
TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip
Added skybox_swapper  entity
Remove scratchpad from game builds
Also remove bloodspray concommand
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▄█▌▍▆▆▇ ▉▉ ▇▅██▄ ▋█▍▄▋▊▄ ▇▉ ▊▌▉▆▋█▇ ▅▄▋█▊▅▄ ▅▉ ▉▌█▍▉▋ ▅▅▇█▋▄▉█ ▌▇▊▍ ▅▄▋▄▉ ▅▆▆▅▋▄▇▉▇▋ ▉▆▋ ▉▇▄▌ ▋█ ▌▇▊▆ ▉▊ ▍▄▍ ▆▍▅▋█▆
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                Fixed broken packing attributes
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP new meat models and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better acceleration when towing
Limited to trot gait
+ some visual fixes and tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                finally got deployable easels to work 
will need refinement and looking over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented towing back on new horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                FX offset fixes.
Ember iteration for more punch.
 
                
                
                
                
                
             
         
        
            
            
            
                
                handling ground destruction properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement the packed attribute:
- Should we send this sync var itself or with all other sync vars
- This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars
- Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Landmines now have a 15% chance to explode on being disarmed.
This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
 
                
                
                
                
                
             
         
        
            
            
            
                
                restricting placement to constructions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed impact surface normal orientation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated crafting ingredients
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unique explosion for HV rockets vs regular.
HV rocket engines burn richer/darker smoke than regulars.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix realmed remove on sculpture
 
                
                
                
                
                
             
         
        
            
            
            
                
                added ice sculpture wip icon
- saving IconRender scene as it needs some setup for icon rendering
 
                
                
                
                
                
             
         
        
            
            
            
                
                deployable paintable easel 
model and prefab progress 
currently not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed sign/pumpkin panel from sculpture item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added guide mesh for ice sculpture and a tool to generate one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporary unapproved bear skin redirect
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added 2 new spawnflags to env_player_surface_trigger
Do not IsValid the ident in hook.Add/Remove
The check was added solely to print an error for invalid types, but NULL entity is still an entity