240,452 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Couple more soundscapes beach day cave
10 Months Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
10 Months Ago
assigned LODs on foundation wall b/c/d
10 Months Ago
hooked up 10 birthday texture on balloons
10 Months Ago
Clean up stings
10 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
10 Months Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
10 Months Ago
exported player update edited melee anims
10 Months Ago
Couple of soundscapes to get the ball rolling https://asset.party/rust/soundscapes
10 Months Ago
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10 Months Ago
Sort members properties first, then methods (Facepunch/sbox#1360)
10 Months Ago
NodePropertyAttribute -> ActionGraphPropertyAttribute Don't list ignored members when creating nodes Test out action graph include / ignore attributes
10 Months Ago
Don't inherit [ActionGraphIgnore] on types
10 Months Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
10 Months Ago
Rust ambient sounds Big download
10 Months Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
10 Months Ago
merge from pinata
10 Months Ago
pinata guide mesh
10 Months Ago
Attributes for ignoring / including members (#1360)
10 Months Ago
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10 Months Ago
Citizen/animgraph: added Sprint_NW
10 Months Ago
armor reroll cost upgrade bouncy armor upgrade armor speed upgrade bladed boomerang bonus dmg adding more cooldown displays
10 Months Ago
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10 Months Ago
added NewRustPlayerMask on player update 1h 2h and rifle anims sets
10 Months Ago
Fix trunkation warning
10 Months Ago
Loop rather than unrolling CalculateLightingAtPoint, sucks for perfomance but this function shouldnt take start and end indexes of the light, focus on correctness first
10 Months Ago
Merge from main
10 Months Ago
Rename SceneHook to GameObjectSystem
10 Months Ago
merge from confetti_cannon
10 Months Ago
10 Months Ago
merge from main
10 Months Ago
merge from pinata
10 Months Ago
Setup instruments for weapon racks and stands. Pegs, exclusions, scale overrides. Render bound overrides where necessary.
10 Months Ago
merge from party_hat_randomisation
10 Months Ago
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10 Months Ago
Merge from backpacks -> aux2
10 Months Ago
Leaderboard backup, run #7804
10 Months Ago
Fix compile error when neither SERVER or CLIENT is defined
10 Months Ago
Manifest, codegen
10 Months Ago
Adjust collider size
10 Months Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
10 Months Ago
Merge ServerSideRagdolls -> main
10 Months Ago
Fixed lerp no longer working on SS ragdolls due to parent ent assignment order bug
10 Months Ago
Party hat is now randomised between 8 different colours Colour is based on item uid (same technique as diver suit)
10 Months Ago
Move `vr_depth_submit` convar over to managed
10 Months Ago
Respect `vr_spectator_show_left_eye` value
10 Months Ago
VR companion view, render stereo to its own back buffer https://files.facepunch.com/alexguthrie/1b0111b1/sbox-dev_Z2Mn6GMTLF.png
10 Months Ago
Server-side ragdolls now collide with the AI layer (horses etc)
10 Months Ago
Variant reductions on remaining shaders
10 Months Ago
- Fixed body position and rotation not being set correctly when player dies while mounted. - Only store bone names once. - Assign missing param.