240,448 Commits over 3,867 Days - 2.59cph!
PhysicsTraceBuilder tweaks, allow running existing trace on other worlds
When saving editor layout, check for duplicates, make a popup window to confirm changes
https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png
Add default layout
Update Facepunch.ActionGraphs
More tests for parsing invalid graphs
Fixed parsing graphs referencing missing methods
merge from legacy_shelter
Added editor utility to allow the removal or commenting of debug logs.
WIP stability when deserializing a graph referencing missing types
Fixed NRE on load from a pre-existing save file
subtracting
90701 - Sever fails to load
merge from 10th_birthday_cake
Ensure to use xmas dungeons and not halloween
Xmas tree default bp + craftable
Ice wall default bp + craftable
High external ice wall default bp + craftable
Enabled Xmas event
Enabled Xmas Airdrop
Enabled Advent calendar default bp + craftable
Enabled Xmas Dungeon
Switched burlap sack to xmas sack
Enabled compount xmas lights
Enabled bandit camp xmas lights
Add AnimationHelper.WithWishVelocity to example playercontroller
merge from legacy_shelter
merge from confetti_cannon
Citizen/animgraph: tie the new airborne flailing to wish_groundspeed
Citizen/animgraph: added better airborne flailing + fixed airborne-ground-airborne jank protection using a timeout of 1000ms instead of 100ms
Leaderboard backup, run #7828
legacy shelter deploy sound
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vm legacy bow - fix for missing sounds (hopefully)
don't get excited, it doesn't work how we want it to
icons + fixed bug with loading them
couple more brushes
merge from 10th birthday cake
10th birthday cake model and materials
This should use images from content path now
Clamp min height on paint
Messy-ish start to editable saveable terrain
Terrain collider but commented out cos master doesn't have it yet
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource)
Don't cast shadows from terrain, it looks dog shit
Json seems to give a fuck that these are private setters
High precision lighting offset
Use new Depth helper class
CPU Bilinear interpolation for sampling terrain height
Move terrain editing to editor code
some toolvis sceneview options, messy
latest component changes
brush update
splat shit painting
pinata deploy and volume pass
merge from qol_hbhf_dialog