240,501 Commits over 3,867 Days - 2.59cph!

10 Months Ago
Rename particle scene to Source Particles to avoid confusion
10 Months Ago
Confetti cannon wip
10 Months Ago
high calibre revolver viewmodel textures and materials initial prefab setup
10 Months Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
10 Months Ago
Particle prewarm, controllers, and opaque mode
10 Months Ago
merge from main
10 Months Ago
Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component.
10 Months Ago
merge from Twitch_Rivals_IV
10 Months Ago
trophy_2023 do prepare + manifest
10 Months Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New
10 Months Ago
merge from main
10 Months Ago
phrases
10 Months Ago
merge from fix_dropped_container_name
10 Months Ago
merge from rustplus_enabled_wording
10 Months Ago
merge from main
10 Months Ago
merge from /scan_test
10 Months Ago
merge from fix_map_compass_visible
10 Months Ago
merge from bandage_revive
10 Months Ago
Merge ServerSideRagdolls -> Aux2
10 Months Ago
Add ParticleGradient
10 Months Ago
Leaderboard backup, run #7708
10 Months Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
10 Months Ago
Add breathe layer
10 Months Ago
Update hand hold blend trees
10 Months Ago
Add left/right hand hold layers
10 Months Ago
Slight change to buoyancy shouldSleep rule
10 Months Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
10 Months Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
10 Months Ago
Add a ray check like DroppedItem has
10 Months Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
10 Months Ago
simd cell triangle vertices up front
10 Months Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
10 Months Ago
Bit of cleanup
10 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4
10 Months Ago
Finalize things, fix misc warnings, fix SSR and enable directional lightmaps
10 Months Ago
Add unified Subsurface Scattering support for skin shadiing, previously every light type implemented this differently causing shading differences, now baked lights show this correctly too https://files.facepunch.com/sam/1b2711b1/k5L2Punaav.png Readd SetShadowCascadeResolution and SetShadowCascadeDistance as stub obsolte methods to not break existing games
10 Months Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
10 Months Ago
Fix lightcookie support, add support for colors on indexed lights with lightcookies, remove lightcookie index from lightbinner.hlsl, just pass the transform https://files.facepunch.com/sam/1b2711b1/zTwJgEDa7N.jpg
10 Months Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
10 Months Ago
Merge from reduce_warning_spam (editor only)
10 Months Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
10 Months Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
10 Months Ago
Rename Tiled Light Builder to Tiled Light Culling, do fixes for the new system and shrink tiles to 32x32 from 48x48, allowing us to just take a single fetch from depth buffer for GPU culling tests
10 Months Ago
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10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
Applied new lighting/fx to desk.
10 Months Ago
Motion blur test scene
10 Months Ago
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10 Months Ago
merge from DisableNonMovingItem
10 Months Ago
merge from fix_sprinkler_waste_water