125,568 Commits over 4,171 Days - 1.25cph!

1 Year Ago
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1 Year Ago
Explosion post profile & file org.
1 Year Ago
merge from spectate_blackout_fix
1 Year Ago
Fixed spectator getting a black screen when the spectated player dies
1 Year Ago
tin can alarm gibs colliders
1 Year Ago
Fix a collider's cached monument not being invalidated if the collider moves - no evidence of this happening but best to be safe Rename `MonumentColliderTag` to `CachedMonumentComponent` to make it a lot clearer what it does Add `GetOrAddComponent()` to ComponentEx instead of using the VLB namespace
1 Year Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
1 Year Ago
Prevent stack overflows with InvalidateLayout( true ) from PerformLayout Will print a warning when it breaks the loop.
1 Year Ago
initial prefab setup
1 Year Ago
New: Starting set of CompanionServerTests A set of functional tests that validate operation of CompanionServer (Rust+). This only covers 3 request types out of 19, but proves that this should work in principle. Next up is adding the remaining tests and making it safe in regards to server-client modes. Tests: Ran new unit tests - they pass.
1 Year Ago
Added a setting for errror toasts to be displayed on top of everything, so they can be seen when the in inventory and other menus Set a few of them to show on top
1 Year Ago
Multi-thread navmesh building, making the recast side computations almost negligible
1 Year Ago
Ported ExplosionScreenBounceFade
1 Year Ago
More error messages localized and toasted: legacy deployer, vending machines, spraycan, inventory
1 Year Ago
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1 Year Ago
Separate navigation building steps so it's easier to multi-thread
1 Year Ago
Vehicle locked/unlocked messages localized and toasted
1 Year Ago
Add option to build navmesh asynchronously, add more profile markers
1 Year Ago
Player inventory, storage containers and player belt fail messages localized and toasted Minor socket mods fail messages tweaks
1 Year Ago
divesite containers
1 Year Ago
Explosion files.
1 Year Ago
env_fish correct values on main camera
1 Year Ago
merge from main
1 Year Ago
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes - fixes the tin can alarm not deployable in caves - fixes barricades not deployabled around caves Ran S2P on all cave scenes
1 Year Ago
Missing file.
1 Year Ago
Fixes/pre-merge stuff.
1 Year Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
1 Year Ago
lake b and c builds, unity scene setup
1 Year Ago
barnacle clumps prefabs
1 Year Ago
updates to lake_a build
1 Year Ago
Fixed crashes with npc_portal_turret_floor Bump .exe versions Updated language files
1 Year Ago
Localized and toasted repair failed errors
1 Year Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
1 Year Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
1 Year Ago
Fix memory leak and add more profiler coverage
1 Year Ago
1 Year Ago
Localized server side building errors Moved them out from the chat to the new toast UI
1 Year Ago
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1 Year Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
1 Year Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
1 Year Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
1 Year Ago
Merge from homing_spectate_fix
1 Year Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
1 Year Ago
Merge from main
1 Year Ago
Merge from spectate_blackout_fix
1 Year Ago
Fixed spectators getting a black screen
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
Show the water line but increase the blur distance to 25m in cinematic mode
1 Year Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
1 Year Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1