130,553 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Reduce odds of wolf attacking animal when it's likely it'll lose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed LOD issues in rock_formation_huge_e
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_get_building_priv -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed paddling pool water being invisible inside canyons
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated attachment targets, also turned viewmodel renderer back on
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not set commentary to 0 on map start
Since we removed the commentary system entirely
Fix "material __error is missing" error on map load
Delete __screenshot_internal
Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1
Fixed crashes to do with render groups
Minor cleanups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Raised steering wheel for animation test
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed pivots on driver cabin items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Script auto updates / compile fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Separated assets for placeholder animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved battering ram hardware out of placeholder folder
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added battering ram hardware to entity, updated models and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram door wip settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Siege tower raising now works, but not as clean as i'd like it to be yet
- Code cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added raise command when siege tower has flipped onto the ground
- Fixed bugs with IsTipping not being registered properly
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                manifest.json and packages-lock.json
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add ProjectSettings/MultiplayerManager.asset to SCM
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                 disabled_halloween24 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable Scarecrowpopulation
Updated collectables
Removed bone collectable
Frank default table craftable disabled
Disabled portals
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: Invoking of profiler method annotation filter works
- Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see
- Store profiler callbacks to avoid GC cleaning them up and crashes in mono
- Add compile guards (for now allowing to run editor to test)
Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                IsTipping wont be called if tipped
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split off IsTipping and IsTipped flags
Only enable is tipping if we are starting to tip and not when we are on the ground
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                If tipping over turn on a trigger to hurt players inside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Siege tower now sets flag should it be tipped over
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram door prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                t1 smg balance and techtree
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Added methods to check if siege tower is tipping over or has tipped
- Moved them into BaseVehicle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram back door physics tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add top secret hidden feature to wolves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bug preventing loaded horses that are towing something from being detached
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                - Ensured ride horse shows up first instead of tow/detach (again?)
- Fixed NRE with random.range