130,506 Commits over 4,232 Days - 1.28cph!

1 Year Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
1 Year Ago
Battering ram can't damage building blocks above the stone grade
1 Year Ago
merge from main
1 Year Ago
hooked up view model anims for the 2 wooden shields and edited admire transitions on their animators
1 Year Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
1 Year Ago
Fixed catapult NRE when loading in incendiary ammo
1 Year Ago
- ▅▆▇▇▄▆▆▍█ ▅▊▆▅▋▄▌▊▄▋▌▌▋▆▄▅▅█▆▅▍▇█▋▌ ▆▆▊▄█▆█ ▆▇▇▄▌▊ ▆▅▇ ▆▆▄▄▌▇▄▆▅▌ ▋▄▌█▋▅ █▆█▌ ▅▉▉▉▇▉ ▇▌▄▇█▆▄▋ ▋▅▇ ▊▍▍▆█▍▊███▌ ▉▌▇█▋▇ ▅▊ ▊▉▊▇▍▅▆▌ - ▇▉▄ ▄▋▊▌▋▇ ▉▊▋▊▍▄ ▍▅▉▆▆▍ ▄█▋ ▊▅█▋▍▊▍ ▄▅▅▆▍██ ▅▍▄▉▅▅▋▇ ▄▊ ▉▋▅█▍▍▌ ▆▄▆▇▉▆▄ ▌▊▊▉▊█▋ ▅█▋▇▇ ▅▇▍▆ ▍▆▅▋▆▆██ ▄▆▆ ▍▌▅▄▊▋▄ ▋█▉▅▋▉▍
1 Year Ago
cleanup
1 Year Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
1 Year Ago
Bugfix: various ServerProfiler fixes and improvements - Account that native strings are not null terminated when doing unmanaged string comparison - Filter out native profiler funcs from annotation - Unregister profiler callbacks when stopping play in editor (this would cause mono crash on repeat plays due to GCed callbacks) - Reduce scope of unsafe keyword (as some funcs are safe) - Replace test-run annotation with fully enabled one - Hook in on frame end to count frames Tests: Started, stopped and started the game in the editor. Wrote some simple test code to validate StrEq. Validated in logs that native serverprofiler functionality is ignored.
1 Year Ago
trying glass decal as masked, with front culling to soften the look
1 Year Ago
merge from main
1 Year Ago
Fixed smg showing shell in the magazine too early in the animation
1 Year Ago
Fixed error on cable UVs
1 Year Ago
Desaturated catapult hook albedo
1 Year Ago
Polish to battering ram. Added decal components to entity.
1 Year Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
1 Year Ago
disable Halloween Dungeon spawns
1 Year Ago
sks viewmodel - reduce rotation sway to fix arms clipping camera
1 Year Ago
reduced per-cube temp allocs
1 Year Ago
lookup workarounds for unapproved salvage sword and stone pickaxe
1 Year Ago
Update: Filter instrumenting anotations based on class and namespaces - Added reporting of class and namespace into annotation log Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit). Tests: pressed play in editor - saw the instrumentation logs
1 Year Ago
Fixed siege tower raising
1 Year Ago
Compile errors
1 Year Ago
Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
1 Year Ago
BRZone material visibility improvements.
1 Year Ago
Fixed gap in battering ram drivers seat
1 Year Ago
manifest
1 Year Ago
Merge from parent
1 Year Ago
Updated fuel gauge position and seat position on battering ram
1 Year Ago
Merge from mixingtable_click
1 Year Ago
Correctly respect max item stack sizes
1 Year Ago
▅▇▊▍▅▋▉▍ ▄▍▅▌▌▌ ▆▇▅▋ ▉▌▍▍▋▋▌▌ ▊▍ ▄▉▅▌ ▄▋▍▇▆▄▍ ▆▋▄▆▇▌▅▋ ▉▌ ▉▄█▅▅▄▅▉▌▄▆▅
1 Year Ago
▊▄▍▋▋▌▅ ▇▍▉█▄▅▇ ▉▋▋▅ ▉█▌▋ ▉▇▋▆▋ ▇▋▋▋▉▊ ▋▉ ▆██▋▊▍▋▊▆▆▆▇
1 Year Ago
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
1 Year Ago
Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
1 Year Ago
Phrase update
1 Year Ago
Merge from main
1 Year Ago
Add backpack to render scene and setup render script.
1 Year Ago
Fixed non-host RPS players needing to own gesture pack to join a game Setup steam item for pack, mark all new gestures as unlocked with the pack
1 Year Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
1 Year Ago
Merge from main
1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
▇▉▉▅▆ █▋▇█ ▅▊▋▍
1 Year Ago
Fix compile error on client
1 Year Ago
merge from t1smg
1 Year Ago
Remove debug ddraw text
1 Year Ago
Icons
1 Year Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
1 Year Ago
Clamps are now defined directly instead of as modified.