133,031 Commits over 4,262 Days - 1.30cph!

12 Months Ago
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12 Months Ago
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12 Months Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
12 Months Ago
Fixed case where player could hit their own shield with melee weapons
12 Months Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
12 Months Ago
merge from main
12 Months Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
12 Months Ago
merge from icon_picker
12 Months Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
12 Months Ago
Ballista constructable ground watch
12 Months Ago
Merge from main
12 Months Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
12 Months Ago
weapon camera clipping fixes
12 Months Ago
When generating covers, automatically delete previously spawned sub monuments
12 Months Ago
Added wheel FX to Ballista
12 Months Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
12 Months Ago
Ballista damage redirection
12 Months Ago
Setup Medieval Metal Double Door Skin Asset File Game Manifest Update
12 Months Ago
merge from fix_barricade_placement_excavator -> main
12 Months Ago
S2P excavator
12 Months Ago
Mark coal piles at excavator as "barricades allowed"
12 Months Ago
merge from fix_antihack_kick_reserveslot -> main
12 Months Ago
- Added catapult wheel effects - Sorted siege tower wheel effect positions
12 Months Ago
Look deving broken wood floor on jungle floor pieces
12 Months Ago
WIP: rewriting stream processing to gather frame data during pre-process step - Should fix invalid make placement in a frame + be more efficient to generate, as we only do 2 stream scans per thread stream instead of 4. Not complete, need to track down why alloc offsets are invalid for last frame.
12 Months Ago
merge from fix_exavator_bucket_lod -> main
12 Months Ago
merge from fix_exacator_bucket_lod -> main
12 Months Ago
Deployable positionOffset renamed to guideMeshPositionOffset
12 Months Ago
Removed duplicate normal map compression on workshop items
12 Months Ago
S2P excavator
12 Months Ago
Ballista damage renderer
12 Months Ago
Increased and added more trigger volumes on siege tower - should prevent random kicks for flyhack
12 Months Ago
- All constructables now automatically rotate to face away from you when placing (makes it more intuitive to place) - Increase catapult max place distance to support the larger build check radius
12 Months Ago
Added player check triggers to catapult, battering ram and ballista constructables
12 Months Ago
Battering ram damage renderer
12 Months Ago
- Setup to allow constructables to block repair if any player is ontop of the entity - Push toast to the 'repairer' to let them know - Added to siege tower initially
12 Months Ago
Material bug fix on construction stage ballista
12 Months Ago
Upgraded and recompiled the GfxPluginDLSSNative dll and fixed the DLSS artifacting when using Ultra Performance mode or small resolutions
12 Months Ago
Updated Medieval Metal Double Door Icon to stop clipping issue
12 Months Ago
Added Place Holder Medieval Metal Double Door Icon
12 Months Ago
Updated Medieval Metal Double Door Prefabs Changed Medieval Metal Double Door Frame texture resolution from 512
12 Months Ago
Updated Medieval Metal Double Door FBX's Imported and Setup Medieval Metal Double Door GIBS
12 Months Ago
Created Medieval Metal Double Door Material Imported Medieval Metal Double Door Textures
12 Months Ago
Full manifest rebuild
12 Months Ago
Set up battering ram and catapult death screen ui Fixed a minor battering ram issue with an unfilled hit info field
12 Months Ago
Deployables can now show "Blocked by terrain"
12 Months Ago
Added an entity whitelist setting to SocketMod_Sphere Ladders can now be deployed in siege weapons prevent building volume
12 Months Ago
main -> primitive
12 Months Ago
hash_conflict_planter -> main
12 Months Ago
Fixed respawning planter causing hash conflicts on sockets