142,255 Commits over 4,383 Days - 1.35cph!

1 Year Ago
boomerang_fixes-> jungle_update
1 Year Ago
boomerang_fixes -> jungle_update
1 Year Ago
Restore animation and holster changes
1 Year Ago
jungle_update -> boomerang_fixes
1 Year Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
1 Year Ago
Fixing clipping around knee for coco armour pants
1 Year Ago
Reset 3p anims on holster even if its not the local player
1 Year Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
1 Year Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
1 Year Ago
Dont put boomerangs too deep into the ground
1 Year Ago
Fixed boomerang backpack position
1 Year Ago
Fix wolf2 collisions
1 Year Ago
Better gravity over distance
1 Year Ago
Fixing cocoknight view model leaves clipping through armour
1 Year Ago
Bump snake bite slow duration from 4->6 seconds
1 Year Ago
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1 Year Ago
Cull sharp angles when adding new positions Cleaner culling checks
1 Year Ago
Half Height Salvaged Shelves - Fixed prefab elements in wrong layers, they're now matching those of the salvaged shelves
1 Year Ago
Improved trail generation by detecting intersecting segments, it helps reducing the potential spaghetti
1 Year Ago
Code organisation and cleanup
1 Year Ago
modified the zipline landing platform net shape to improve greatly the landing area/angle possible minor tweak to jungle_ruins_e structure S2P
1 Year Ago
jungle AR world model and lods mag separate exported to _mag.fbx files respectively
1 Year Ago
Half Height Salvaged Bamboo Shelves - Increased icon aniso filtering level, removed old mesh from the prefab
1 Year Ago
Merge from particle_light_cull
1 Year Ago
floating city initial scene prep/setup
1 Year Ago
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1 Year Ago
jungle ak viewmodel updates
1 Year Ago
Reduced shallow shelves ground watch - prevents not being destroyed when placement close to ground
1 Year Ago
Boar trail tweaks
1 Year Ago
Trail subdivisions based on graphics settings Pooling
1 Year Ago
Tweaked trail width and color for all animals
1 Year Ago
Delete some commented blowpipe code
1 Year Ago
removed croc pie from recipelist
1 Year Ago
Big cats now yeild big cat meat on harvest croc and big cats now yield differnt yeilds of resources (no longer clone of bear) - crocs yeild large amount of leather
1 Year Ago
Cooked bigcat meat more heal over over and calories
1 Year Ago
Set turret dart effect scaling to 0.25 for effect and duration for both incapacitate and radiation darts
1 Year Ago
Added Big Cat Pie Icon Added Crocodile Pie Icon Setup both item prefabs to use new icons
1 Year Ago
Better switching between instancing on/off, and more clean up
1 Year Ago
phrases
1 Year Ago
Added New Crocodile Cooked, Raw and Spoiled Meat Icons Added New Big Cat Cooked, Raw and Spoiled Meat Icons Added New Snake Cooked, Raw and Spoiled Meat Icons
1 Year Ago
merge from Description_Update/Description_update_Round2
1 Year Ago
merge from main
1 Year Ago
Can now shield block snake attacks
1 Year Ago
Stricter shallow shelf placement to prevent another stacking exploit
1 Year Ago
Vine swinging trees TerrainTopologySet -> TerrainTopologyAdd to preserve existing topology (fixes removing topologies that cull water etc)
1 Year Ago
merge from jungle_dlc
1 Year Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
1 Year Ago
tiny blowpipe deploy sound tweak
1 Year Ago
blowpipe sounds
1 Year Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders