130,544 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed smg showing shell in the magazine too early in the animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Desaturated catapult hook albedo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Polish to battering ram. Added decal components to entity.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked battering ram seat position
Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
 
                
                
                
                
                
             
         
        
            
            
            
                
                disable Halloween Dungeon spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                sks viewmodel - reduce rotation sway to fix arms clipping camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced per-cube temp allocs
 
                
                
                
                
                
             
         
        
            
            
            
                
                lookup workarounds for unapproved salvage sword and stone pickaxe
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Filter instrumenting anotations based on class and namespaces
- Added reporting of class and namespace into annotation log
Currently only skipping ServerProfiler itself to avoid a recursion when invoking callbacks (will be tested in next submit).
Tests: pressed play in editor - saw the instrumentation logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed siege tower raising
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tipped over siege tower wont parent players inside allowing to be used as combat cover with minimal glitching
 
                
                
                
                
                
             
         
        
            
            
            
                
                BRZone material visibility improvements.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed gap in battering ram drivers seat
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated fuel gauge position and seat position on battering ram
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from mixingtable_click
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correctly respect max item stack sizes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                converted to use burst and the jobsystem
- still needs thought on multithreading, but about a 10x speedup from burst usage already
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved steering wheel of battering ram forward (WIP). Secured some floating pulleys.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add backpack to render scene and setup render script.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed non-host RPS players needing to own gesture pack to join a game 
Setup steam item for pack, mark all new gestures as unlocked with the pack
 
                
                
                
                
                
             
         
        
            
            
            
                
                packages
burst 1.8.16->1.8.17
collections 2.5.1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from ai_wolf_iteration
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix compile error on client
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clamps are now defined directly instead of as modified.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▅▍█▊ █▅▇█ ▅▋█_█▍▉▆▇▋▍▋▅▌_▆▇▌▇▉▍▆▊▇▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter)
Set up backpack holster position
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated store media assets + preview prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shield remaining in 3rd person hands while gesturing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed 3rd person gestures not working due to animator updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled shield compatibility on:
Bone Club
Bone knife
Diver hatchet
P17
Butcher Knife
Sickle
Vampire Stake
Hatchet
HC Revolver
Combat Knife
Machete
Python
Revolver
Semi auto pistol
All spears (wood/stone/seasonal)
Nailgun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed footstep effects being effected by equipped shield
Possible stringpool fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted shield colliders