139,590 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
1 Year Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
1 Year Ago
ladder volumes in prefabs for bamboo ladders
1 Year Ago
Restore crossbow_arrow_fix
1 Year Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
1 Year Ago
Cherry picking 116881 - Hoodie/Pants material changes
1 Year Ago
Unpacking missed prefabs
1 Year Ago
Adding animations to support catching boomerang
1 Year Ago
zigg scene - platforms LD work
1 Year Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
1 Year Ago
merge from 116879 , added taylors pants and hoodie changes
1 Year Ago
added shelf 9959 - hoodie and pants fixes
1 Year Ago
Subtract 116869
1 Year Ago
re-assigned arrow renderer on crossbow to work with turrets
1 Year Ago
Merge from camphysical_taa_support
1 Year Ago
Merge from main
1 Year Ago
merge with 116869
1 Year Ago
merge from 116868
1 Year Ago
rug_deployment_fix -> main
1 Year Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
1 Year Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
1 Year Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
1 Year Ago
crossbow_arrow_fix -> main
1 Year Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
1 Year Ago
Correct arrowhead now turns on when Crossbow is placed into turret
1 Year Ago
Remove debug drawing
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Rework dart effects vital UI
1 Year Ago
Merge from fast_debug_draw: More fixes
1 Year Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
1 Year Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
1 Year Ago
merge from jungle ruins
1 Year Ago
Skin pass for player rig update sash
1 Year Ago
unpack all clothing prefabs for vertical slice :(
1 Year Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
1 Year Ago
Update: reinforce Tooltip language changing logic Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen. Tests: booted into bootstrap scene
1 Year Ago
Female head LODs
1 Year Ago
Fix other compile errors
1 Year Ago
Fix compile error
1 Year Ago
seismic_sensor_radiusvolume -> main
1 Year Ago
Visualise seismic sensor range when placing
1 Year Ago
Added playermodelskin to male body lods
1 Year Ago
Male head lods
1 Year Ago
nuclei_compost -> main
1 Year Ago
Beehive Nuceli can now be composted
1 Year Ago
fridge_additions -> main
1 Year Ago
Manifest
1 Year Ago
Allow Bota Bag in Fridge Allow Honeycomb in Fridge