143,227 Commits over 4,383 Days - 1.36cph!

12 Months Ago
merge from boomerang_createworldmodel_nre
12 Months Ago
merge from vendingmachine_onlyoneuser
12 Months Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
12 Months Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
12 Months Ago
Scale all damage types rather than bothering with an index
12 Months Ago
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12 Months Ago
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12 Months Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
1 Year Ago
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1 Year Ago
New autoturret test to cover a recent exploit
1 Year Ago
Compile fix
1 Year Ago
Compile error
1 Year Ago
Cleanup
1 Year Ago
merge from main
1 Year Ago
Route Boomerang catch code through modelstate - like it always should've been
1 Year Ago
Updated RPCFactory
1 Year Ago
merge from main
1 Year Ago
merge from ziggurat_bleedfix
1 Year Ago
merge from computer_station_chat
1 Year Ago
merge from isfullyads_nre_fix
1 Year Ago
merge from fix_crocs_dying_at_jungle_pond
1 Year Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
1 Year Ago
Generation fixes
1 Year Ago
Allow sending sync vars to specific players Correct send info from client -> server
1 Year Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
1 Year Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
1 Year Ago
wrong material on bamboo kit
1 Year Ago
View model camera animations for tools and items
1 Year Ago
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1 Year Ago
Protobuf support for sync vars
1 Year Ago
Throw error if too many sync vars are defined
1 Year Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
1 Year Ago
Some fixes for client authoritative queue packing
1 Year Ago
bamboo lod fixes
1 Year Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
1 Year Ago
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1 Year Ago
Server: Fix error message about missing `InstancedDebugDraw` script
1 Year Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
1 Year Ago
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1 Year Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
1 Year Ago
Merge from parent
1 Year Ago
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
1 Year Ago
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1 Year Ago
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1 Year Ago
Batching system when sending packed sync vars. If all packed syncvars require a larger bitmask then split it over multiple send cycles