132,173 Commits over 4,232 Days - 1.30cph!

1 Year Ago
Add an alternate render method
1 Year Ago
Switch telephone to using the MapHelper class
1 Year Ago
merge from main
1 Year Ago
Add `printgrid` command to debug position -> grid name code
1 Year Ago
Refactor teleport2grid so finding map grid based on string is inside MapHelper.cs
1 Year Ago
merge from wallpaper_analytics -> main
1 Year Ago
Add analytics when spraycan is used to change entity skin in the world
1 Year Ago
Log skin id of any entity submitted to analytics
1 Year Ago
Ice shader: add tangent reconstruction normals will now behave properly, improve parallax offset calculation, and add frost min/mid/max sliders.
1 Year Ago
merge from main -> wallpaper_analytics
1 Year Ago
fix codegen (used changes from different branch)
1 Year Ago
merge from main -> wallpaper_analytics
1 Year Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
1 Year Ago
Lock high priority network queue behind convar `high_priority_network_queue`
1 Year Ago
merge from main -> network_queue_priority
1 Year Ago
codegen
1 Year Ago
merge from twitch_rivals_2024/twitch_rivals_flag
1 Year Ago
merge from /flashlightfixes/fulloverhaul
1 Year Ago
merge from landmine_disarm_explode_bugfix
1 Year Ago
Experimental invoke based reload system tests
1 Year Ago
Prototype: create a high property network update queue for building blocks, high walls & SAM sites - this should cause bases to load in faster when travelling fast across the map (in vehicles)
1 Year Ago
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
1 Year Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
1 Year Ago
Merge from campfire_purifier_freshwater_fix
1 Year Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
1 Year Ago
Fluffed up the hit marker. (Kinda needs soft blend tho)
1 Year Ago
merge from siege_weapons
1 Year Ago
Codegen
1 Year Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
1 Year Ago
Fixed weapons clipping into shield when shield is held up
1 Year Ago
merge from siege_weapons
1 Year Ago
adminui_drone_accessible -> main
1 Year Ago
- Predict if a vending machine can be reached by a drone or not. - Show a panel in the admin UI
1 Year Ago
Can now use hammer and tool gun with shield (can only repair)
1 Year Ago
Merge from main
1 Year Ago
▊█▅▉ ▋▇▄▇▇▌▌▄
1 Year Ago
merge from qol_io_rotation
1 Year Ago
vendingmachine_transaction_history -> main
1 Year Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
1 Year Ago
main -> vendingmachine_transaction_history
1 Year Ago
Support BP's in stats
1 Year Ago
Ice sculpture item setup
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
1 Year Ago
Client compile fix
1 Year Ago
Merge from launcher reload bug
1 Year Ago
Swapped to virtual item icon on feed entries
1 Year Ago
Fixed double reload still possible on flamethrower
1 Year Ago
Merge from scrap_exchange_dynamic_pricing
1 Year Ago
Merge from launcher reload bug