198,679 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
1 Year Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
1 Year Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
1 Year Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
1 Year Ago
fixed bike NRE (no skinning on the bike yet)
1 Year Ago
Keep components attached to AddToHeightMap and AddToWaterMap
1 Year Ago
set correct texture scale in engine
1 Year Ago
reduced texture sizes
1 Year Ago
1 Year Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
1 Year Ago
Merge from fluid_combinersplitter_fix
1 Year Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
1 Year Ago
updating motorbike model/texture/mat/lod/gibs
1 Year Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
1 Year Ago
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1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from electricalheater_fix
1 Year Ago
Added Panther assets - Lods, mats, models and textures
1 Year Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
1 Year Ago
Fixed electric heaters not heating planters right in front of them
1 Year Ago
player update. exported 3p kayak anim set
1 Year Ago
Use network origin/angles for clientside physics objects
1 Year Ago
Aligning state now applies force and does appopriate angle checks
1 Year Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
1 Year Ago
More build tests
1 Year Ago
Rework game_text rendering clientside to allow for 256 channels (from 6) Also limit hold time to 0-300 seconds. Allow 3 separate number inputs to certain mesh.* functions mesh.Position mesh.Normal mesh.TangentS mesh.TangentT Only allow dx80/dx90.vtx files in gmpublisher Fixed materials with matproxies sometimes getting permanent artificial refcount Do not unmount server .GMA file for now
1 Year Ago
rolling/pitching with controls
1 Year Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
1 Year Ago
level update
1 Year Ago
Serverside overriding of active item if restrained
1 Year Ago
storage building large progress
1 Year Ago
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1 Year Ago
Prevented vendor from tipping over in some scenarios
1 Year Ago
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1 Year Ago
corrected some texture settings for roof asphalt
1 Year Ago
corrected some small rotation errors in storage warehouse prefab
1 Year Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
1 Year Ago
Restraint check
1 Year Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
1 Year Ago
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1 Year Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
1 Year Ago
merge from searchlight_fixes
1 Year Ago
merge from relax_bounds
1 Year Ago
merge from invisibleplayers_fix
1 Year Ago
merge from bradleyvisual_merge
1 Year Ago
Burst upgrade 1.8.13 -> 1.8.15