140,565 Commits over 4,352 Days - 1.35cph!

1 Year Ago
merge from main
1 Year Ago
Update store names
1 Year Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
1 Year Ago
fix compute shader error
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
1 Year Ago
jungle terminals
1 Year Ago
Tests: Add more edge case testing - Testing 1 tick only - Testing up to capacity ticks Tests: ran unit tests
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed 'ent kill' killing building blocks behind dropped items
1 Year Ago
merge from softcore_update
1 Year Ago
Bugfix: TickInterpolatorCache now properly handles "Reset" position - Fixed unit tests Tests: ran unit tests - all tests now pass
1 Year Ago
Fixed DeployVolumeCapsule not supporting ignored types and ignored entity - fixes furnace corpses not being repairable
1 Year Ago
merge from softcore_update
1 Year Ago
subtract 117690 (skinning changes to outbreak scientists)
1 Year Ago
3p blowpipe animation updates
1 Year Ago
Fixed corpses not pickable when on an invalid position
1 Year Ago
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1 Year Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
1 Year Ago
checked over adobe walls and sunken knife store pages, tweaked abyss turntable items a bit to better position them
1 Year Ago
Tests: validate PlayerTickIterator in it's initial state Tests: ran unit tests
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Clean: add a comment Tests: none, trivial change
1 Year Ago
Updating skinning on outbreak scientist
1 Year Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
1 Year Ago
Remove blank line
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_tc_corpse_building_split -> main
1 Year Ago
Fix deployable corpses (specifically TCs) losing their attached building when the building splits - try to find closest building block, fallback to the largest of the splits
1 Year Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
1 Year Ago
Update prefab with new model
1 Year Ago
Kapok tree progress
1 Year Ago
merge from fix_lock_ownerid_debris -> main
1 Year Ago
Fix lock not saving ownerid for deployable debris
1 Year Ago
merge from softcore_update -> main
1 Year Ago
merge from cinematic_export_pipes -> main
1 Year Ago
Fix pipe not being baked if selecting the renderer of the pipe instead of root of pipe
1 Year Ago
Change output directory from `Assets/Cinematic` -> `Assets/Media`
1 Year Ago
merge from main -> cinematic_export_pipes
1 Year Ago
merge from copy_paste_clientside_fixes -> main
1 Year Ago
Fixed `killbox` command skipping entities it should delete instead of the other way around Prevent `killbox` from killing players on the server
1 Year Ago
Print out "Pasted 5 entities" in F1 console
1 Year Ago
merge from main -> copy_paste_clientside_fixes
1 Year Ago
Set softcore max team size for 4 - also limits 4 players per TC and turret
1 Year Ago
Fix another NRE from wounding in softcore
1 Year Ago
Changeset 117626 optimizations (river / rail / road intersections)
1 Year Ago
merge from softcore_update/deployable_corpse