241,434 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fit edit/delete button icons in input actions page
1 Year Ago
Don't call SetupRigidBody if the corpse is the rigidbody
1 Year Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
1 Year Ago
Updated building layout
1 Year Ago
Fast food signs
1 Year Ago
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1 Year Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
1 Year Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
1 Year Ago
Working towards new way of networking 3D SDF worlds
1 Year Ago
Set forward for scrape particles to contact normal
1 Year Ago
▄▇▋▋▌▄▅ ▅▋▌ ▇▊▊
1 Year Ago
Link up files
1 Year Ago
Setting save/restore Misc settings page Use stored client settings
1 Year Ago
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1 Year Ago
Limit singleplayer Lua file discovery to what AddCSLuaFile was called for This is a regression fix for no Lua clientside file limit in singleplayer. Remove unused code to do with lua/send.txt
1 Year Ago
initial vm diver ak setup
1 Year Ago
More order types
1 Year Ago
Org package filtering, ordering, searching
1 Year Ago
Allocate more device access threads for the .net thread pool
1 Year Ago
UI: Don't cut, copy or paste if alt is held Windows interprets AltGr as ctrl+alt, some keyboard layouts use AltGr + x/c/v for characters sboxgame/issues/680
1 Year Ago
Impl VideoPlayer.HasAudio
1 Year Ago
ISdf3D.SampleRange now takes a transform instead of BBox Implement ISdf3D.SampleRange for cellular noise 3D SDF name consistency
1 Year Ago
Impl VideoPlayer.Muted
1 Year Ago
New rendersystemvulkan & vfx_vulkan Shader resource v2 has dxbc and spirv blocks, if a block doesn't exist will use a fallback shader [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts [pick] Minor shader fixes where DXC is more strict about you being stupid Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [temp] Disable crashing water so I can stabilize everything else first Compiled core shader resources with DX11 & Vulkan blocks Compiled base shaders (spirv only)
1 Year Ago
Remove GetShaderFullPath legacy shader replacement hacks, nothing should be relying on this encoded_normals.fxc fixes postprocess_standard_p*.shader fixes
1 Year Ago
Merge from water5_final
1 Year Ago
Another attempt
1 Year Ago
Merge from water5_final
1 Year Ago
Update dxc & add pdbs ( I was gonna debug a crash with these pdbs, but updating seems to have fixed it 🤷 ) Delete debug code
1 Year Ago
Fix VideoPlayer.IsPaused flicking on and off when seeking (stream will temporarily unpause when seeking)
1 Year Ago
Unfucking ifdef mess (by making it even messier)
1 Year Ago
move map into game folder
1 Year Ago
Revert "Fix a small visual glitch with DListView column layout" Default $PhongAlbedoBoost to 1 to avoid issues with existing assets
1 Year Ago
cherrypicking 83244
1 Year Ago
cherrypicking 83244
1 Year Ago
Fix video player Duration and PlaybackTime
1 Year Ago
Show more assets on the org home page ( don't panic I will add filters )
1 Year Ago
Merge from water5_final
1 Year Ago
Compile fixes when neither CLIENT nor SERVER is set
1 Year Ago
moved front of trailer up a bit so it doesn't clip lorry cab
1 Year Ago
Cleanup
1 Year Ago
Merge from water5_final
1 Year Ago
Order scoreboard players by total par Hash update total pars and keep local scoreboard colour consistent
1 Year Ago
Do filter highlighting in 2 steps to prevent HTML tag contamination
1 Year Ago
victory message Merge branch 'main' of sbox-sausagesurvivors2
1 Year Ago
Ferry terminal S2P
1 Year Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
1 Year Ago
Also grab contact center from first manifold and pass to C# Use contact pos for decals + effects, try to base effect frequency on energy volume scale, fix decal placement remove particles on friction effect stop Set destroy time to 0.5 (this is a failsafe anyway) Don't have particles follow entity, do it ourselves so we can set to actual contact pos
1 Year Ago
Use .Any instead of .All when checking filter terms