241,434 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #3667
1 Year Ago
Fixed incorrect offset for initial corpse limb positioning on server.
Leaderboard backup, run #3666
1 Year Ago
New rendersystemvulkan & vfx_vulkan Shader resource v2 has dxbc and spirv blocks, if a block doesn't exist will use a fallback shader [hack] don't deal with instancing on SboxVertex for now, need some additional code around input layouts [pick] GetShaderFullPath: remove shader replacements and legacy prefix substitutes [pick] Minor shader fixes where DXC is more strict about you being stupid Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers [temp] Disable crashing water so I can stabilize everything else first [squash] rendersystemvulkan: fix minor deprecated warnings [squash] rendersystemvulkan: Match renderthreadvulkan changes 1:1 w/ Valve [pick] compile fixes for postprocess_standard_p*.shader Compiled core shader resources with DX11 & Vulkan blocks Compiled base shaders (spirv only) Remove device extension entrypoints & add volkLoadDevice Fix crash when minimzing with a fake swapchain when swapchain extents are 0,0 - higher level code assumes there is always a valid HRenderTexture [squash] more parity with Valve's code making it easier for future changes
1 Year Ago
Merge Main -> RagdollRewrite2
1 Year Ago
Texture resizing
1 Year Ago
VideoPlayer: Default input format to mp4 if no ext specified in url
1 Year Ago
Diver Assault Rifle LODs, materials and textures
1 Year Ago
FPArms: clamp to 4 bone/vert & get rid of FBX re-import warnings
1 Year Ago
FPArms: updated first person arms rig (see commit comments) + updated punching animation set accordingly The wrist and metacarpal bones were pushed back up by a centimeter. The wrist area deformation is better on either side, and a tiny bit better at the front and back. The metacarpal bones can now deform the entire hand more gradually, creating a gentle curved slope. Some triangulation was changed.
1 Year Ago
Video encoding tweaks
1 Year Ago
Fix video upload not working
1 Year Ago
Hide unplayed if logged out Bug fixes Play videos on asset home
1 Year Ago
Use PackageCard format from game
1 Year Ago
Video upload + processing
1 Year Ago
Don't offset the pixel position by the parallax offset for shadowing on complex, causing problems in 90 degree angles Fix area lights nuking lighting when very small
1 Year Ago
Perform texture streaming when in main thread render block. We used to return early because we'd get crashes but now we're getting hangs with it, so disable for now and see how we get on.
Leaderboard backup, run #3652
Leaderboard backup, run #3649
1 Year Ago
Check for texture last used before running task
1 Year Ago
Decode texture frames on background thread
1 Year Ago
correct pp setting on material
1 Year Ago
Merge into 1 addon
1 Year Ago
Dispose temp rts on end of scope rather than when we request another one, lets reuse them through the frame, fixes multiple blurs not showing up
1 Year Ago
Fix crash in attached audio stream due to uninitialized callback
1 Year Ago
Fix API Fix revision page layout Remove loading screen section Fix Errors page layout Invite code page
1 Year Ago
fall back to normal avatar instead which is now animated anyway :wink:
1 Year Ago
Get rid of circle avatars
1 Year Ago
Fuck avataranimated: off and just load the animated version if they have it for avatar: (big and small versions are static)
1 Year Ago
Animated avatars on death camera & scoreboard
1 Year Ago
Avatar loader supports animated steam avatars. Example: url( avataranimated:@Friend.Id )
1 Year Ago
Reload time matches reload anim better
1 Year Ago
Set up usp match bodygroups
1 Year Ago
Scale down particles
1 Year Ago
Set up usp arms and anims
1 Year Ago
Per-Project Launch Configs
1 Year Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings Show launcher settings on game and map projects, not just game Update map/game ident to match project when writing new launch configs, don't show useless sheet properties Add title / body to launch configs page
1 Year Ago
Add title / body to launch configs page
1 Year Ago
Remove remaining breadcrumbs of fsr
1 Year Ago
Update texture frames when needed from bitmap, much safer than pissing around with texture handles (and less vram usage)
1 Year Ago
Fix SpectatingInfo null ref
1 Year Ago
Fix resource paths Override pistol model with broken no-hands asset party version
1 Year Ago
Fix debug output Fix NRE in WildcardPathWidget
Leaderboard backup, run #3628
1 Year Ago
Can reference cloud assets from code - https://wiki.facepunch.com/sbox/Cloud_Assets_from_code
1 Year Ago
Better directional ao curve, update crate01
1 Year Ago
Add Cloud.Material
1 Year Ago
Change logs into Traces
1 Year Ago
Include assets from cloud packages when publishing Set CodePackageReferences so we can tag references on upload
Leaderboard backup, run #3627